In this tutorial I’m going to show you a really cool workflow for animating or morphing between 2D style, illustrative objects using Cinema 4D. First, we will start by going over things to consider when designing your objects to achieve a nice morph. Then, I’ll introduce you to a super powerful feature that is normally reserved for character animation, the Pose Morph tag. I’ll demonstrate how to use the Pose Morph tag creatively and show how easy it is to record object states and then animate through the poses by simply keyframing sliders. Finally, I’ll show you how to add some overshoot to the morph animation to give it a nice organic bounce effect.
Here’s one of my previous tutorials that shows you how to create the 2D illustrative materials using the Cel Shader that I’m using for the objects in this tutorial:
And here’s the scene file I used in this tutorial that you guys can mess around with: