Using Octane Render to Texture & Light a Furry Mouse Scene in Cinema 4D
In this comprehensive 2 part Octane Render for Cinema 4D tutorial, David Ariew will show you how to pose and alter a rigged mouse character, dial in the hair settings, lighting, and subsurface scattering materials, and get them all looking good in Octane, and even alter a cheese fork with sub-d modeling techniques and create honey with volume modeling, and build out the environment and color look.
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Using Octane Render to Texture & Light a Furry Mouse Scene in C4D Part 1
Cinema 4D Tutorial - Using Octane Render to Texture & Light a Furry Mouse Scene Part 2
What You’ll Learn in These Videos:
In this Cinema 4D Octane Render tutorial, David Ariew will begin by downloading a mouse character from CG Trader that’s originally rigged for Maya, and then reducing the rig down to its essentials for C4D. Next we’ll look at references to other mouse characters so we can find a good looking pose and match it. After that, we’ll add in a fork from the content browser and modify it with several subd modeling techniques until it looks more like a fondue fork. Once that’s done, we’ll add in the hair and go through all the different options for art directing the look, and then set selections so we limit the hair to only the regions we want. Finally, we’ll add in some lighting so we can highlight details in our fuzzy Bumblemouse character, as well as dialing in the subsurface scattering shaders for his skin. In Part 2, we’ll brush and cut Bumblemouse’s fur to scruff him up a bit, add in his whiskers, antennae, wings, and texture the fork. We’ll also take a look at drizzling honey onto the cheese with volume modeling, as well as texturing and lighting the environment, adding in LUTs, shallow depth of field, and other camera imager settings to really bring the final color look to life.
If you have any questions about this tutorial, post them in the comments section! If you create anything using this technique, be sure to share it with us on Twitter, Instagram, Facebook, or in the Comments! Thanks for watching!