In this Cinema 4D tutorial, I’ll walk you through the Cinema 4D Mesh Deformer and how you can use it to speed up your Soft Body Dynamic simulations by using a low poly cage to drive it as well as other handy workflow uses including rigging!
You Will Learn:
• What the Mesh Deformer is
• How to build low poly cages
• Using Polygon Reduction to create a quick cage
• Multiple uses of Mesh Deformer for Soft Body Dynamic and Rigging workflows
New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series
Inflate or Deflate Objects Using Soft Body Dynamics in Cinema 4D
Intro to Soft Body Dynamics in Cinema 4D
If you have any questions about the Mesh Deformer, post them in the comments section! If you created any thing cool using this Mesh Deformer workflow, be sure to share it with me Twitter, Instagram, Facebook, or in the Comments! Thanks for watching!
Hi,
Thanks for the great tip!
I was wondering if it is possible to use this technique with a cloner object?
Let’s say I have 10 rubber ducks that I want to drop to the floor.
Any chance I can use the mesh deformer in combination with a cloner?
Cheers,
Mikkel
GREAT question! Soooo for that, you’d need to run the softbody dyanmic sim with the lower poly ducks, and then have those mesh deformers feed into another cloner with the hi poly ducks…i think that’s how you’d get away with that, I’ll have to play around with it!