Rigging and Animating a Character Walk Cycle in Cinema 4D

In this 2 part tutorial, you’ll get a quick intro to using Spline IK to rig a cartoon character and how to animate a walk cycle in Cinema 4D!

Want to learn more about FK and IK?  Watch this in depth tutorial on rigging basics!

New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series!

Topics covered include:

• Going over the basics of rigging with Spline IK
• Using Spline Wrap for our arm and leg rigs
• Explaining and setting up IK Goals
• Describing key walk cycle poses
• Animating a cartoonish walk cycle
• Adding secondary motion to the walk cycle
• Setting up the walk cycle for a looping GIF

If you have any questions on Rigging and Animating a Character Walk Cycle, be sure to post it in the comments section and if you create any fun walkign characters, be sure to share it with me on Twitter or in the Comments!  Thanks for watching!

Part 1 – Rigging the Character:

Part 2 – Animating Walk Cycle:

[efsflexvideo type=”youtube” url=”https://www.youtube.com/watch?v=LLknoRxi6tE” allowfullscreen=”yes” widescreen=”yes” width=”840″ height=”630″/]  

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  1. Hi EJ, I’m experiencing a strange problem with my IK and was wondering if you could help? In my editor view and editor renders everything looks fine, arms and legs of my character looking great, but when I render the animation into the picture viewer the poles for my characters legs flip to the opposite direction, so his knees point the wrong way. I managed to fix it by flipping the poles, so now it looks wrong in the editor window but renders correctly in the picture viewer.

    I was wondering if you had experienced this before and know of a way to fix it? :S

    Thanks for all the awesome tuts and plugins 😀


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