How to Quickly Create a Topographic Map in Cinema 4D

In this tutorial I’m going to break down how you can easily create a topographical map inside of Cinema 4D!  First, I’ll cover how to setup a Landscape Object and then how to then easily slice it into layers. Then I’ll demonstrate how to use the sliced layers to generate splines that will then be used to extrude to make each of the topographic levels.  Finally, I’ll light our scene and go over how to apply a colorful texture to the topographic map based on height (and even show some useful XPresso along the way!)

QUICK TIP:  For R17 users out there, be sure to use the new Spline Smooth tool to be able to smooth out those dense points to create rounder edges on your topographic layers.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this topographic technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.



  1. Thanks for the tutorial!
    Trying to replicate this ( I found a pretty easy way to get around that issue that lead to the missing “plane” in yours (you can see it well at 10:43) in the video, which is to triangulate and optimize the mesh after you’ve made it editable. As I had many moar polys and cuts, this led to far cleaner splines (using your method I had hundreads if not thousands of errors, which became just about 50 with mine).
    I hope you will keep sharing nice tutorials, and have a nice day!


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