Essential Tips for Creating Futuristic HUD Elements in Cinema 4D

In this tutorial, you’ll learn essential tips to design and animate futuristic HUD elements in Cinema 4D!

You Will Learn:

• Creating HUD elements using Parametric Objects & Atom Arrays
• Utilizing Mograph Effectors to animate HUD elements without keyframes
• Covering how you can iterate and create unique HUD elements with a button click
• Using Physical Render settings to add Glow and Depth of Field Blur

Watch how to use the Shader Effector To Create HUD Elements

Creating the Ghost in the Shell HUD Effect with Sketch & Toon in Cinema 4D

New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series

If you have any questions about Essential Tips for Creating HUD Elements in Cinema 4D, post them in the comments section!  If you create any cool HUD elements using any techniques in this tutorial, be sure to share it with me TwitterInstagram, Facebook, or in the Comments!  Thanks for watching!


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  1. EJ, I’ve just come across your site, and the quality of the tutorials is superb. I’m also new to C4D (coming from Autodesk stuff) and your tutorials are not only quickly helping me understand the new way of thinking in C4D, but also sparking my imagination. You do them in a way that shows the possibilities and applications for other projects, and avoids the common trap of getting a “closed” demo. As a 25 year Adobe user, this video and the one you did on effectors really made a light bulb go off for me. Fields and effectors ( and tags) have been hard for me to get my head around, just like nodes seemed like a foreign language coming from layers. Now I see that I’ve got the best of both in C4D. And doing FUI elements this way is actually faster than trying to bend pre-made elements into the project. Thanks again for being so generous with your knowledge! FYI, the Insydium team at the Maxon booth were amazing…could you add more xparticles and cycles demos? I ended up grabbing that package with the half off special they were running.


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