I’m back with another Cinema 4D text tutorial, this time I’ll teach you how to add darkened/gradated edges to your font to get a glowing effect with the Proximal Shader. By using the Proximal Shader, you can reference the text polygons points and vertices to drive the gradient that is applied to the texts edge. Then I’ll show you how to use it in conjunction with global illumination to make it look like your glowing text is casting light in your scene.
UPDATE: Realized the way I positioned the Material viewer, the very bottom got chopped off, but the setting that is chopped off that you can’t see is the Intensity setting. Doh! Apologies!