In Part 1 of this 2 part tutorial series (watch Part 2), David Ariew dives into Adobe Illustrator and After Effects to demonstrate how to create custom 8K displacement maps to make complex greeble style surface geometry in Cinema 4D using Otoy Octane to recreate this amazing work by Robert Sundelin.
Want to see more tutorials from David? Be sure to show him some love, follow him on Twitter, Instagram and Facebook and leave some comments in the comments section & let us know about any Octane tutorials you’d like to see in the future!
Topics covered include:
• Learning about greeble textures
• How greeble textures are used by prominent C4D artists like beeple
• Creating greeble textures quickly and easily inside of Adobe Illustrator
• Creating color maps based off the greeble textures inside of Adobe After Effects
If you have any questions about Creating Displacement Map Textures for Cinema 4D, post them in the comments section! If you create anything using this technique, be sure to share it with me on Twitter, Instagram, Facebook, or in the Comments! Thanks for watching!