In this 2 Part tutorial, David Ariew will show you how to create complex Octane shaders inside of Cinema 4D.
Helpful Links David mentioned:
Nick Scarcella’s HDRIS
Raphael Rau Shader Ball
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What You’ll Learn in These Videos:
In Part 1 of this jam packed 2 part Cinema 4D Octane Render tutorial, David Ariew will show you both the old and new models of creating anisotropic shaders, as well as common problems with glass, creating a studio setup, horizontal lens flares, some HDRI hacks, and a wet pavement look!
In Part 2, David will show how to create a dust shader that sits overtop a dark glass material, and cover using multiple dirt nodes and mix textures, as well as a falloff node as a slope to art direct areas that the dust would naturally gather. After that, he’ll show how to generate a grungy gold shader with complex details.
If you have any questions about Advanced Shaders in Octane, post them in the comments section! If you create anything using this technique, be sure to share it with me on Twitter, Instagram, Facebook, or in the Comments! Thanks for watching!
Part 1 – Anisotrophy & Wet Pavement:
[efsflexvideo type=”youtube” url=”https://www.youtube.com/watch?v=OO0DRxRTLwo” allowfullscreen=”yes” widescreen=”yes” width=”840″ height=”630″/]
Part 2 – Dust Shader & Gold:
[efsflexvideo type=”youtube” url=”https://www.youtube.com/watch?v=ZiDhStKvQgg” allowfullscreen=”yes” widescreen=”yes” width=”840″ height=”630″/]
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