Announcing 5 Day Mograph Animation Fundamentals Week

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It’s Week 2 of my 5 week long 5 Day Mograph challenge series on Lynda.com!  This weeks challenge is all about the art of keyframing; breathing life and character into even a simple sphere through animation. The overarching theme will be Animation Fundamentals and what terms like “Easy Ease, Squash & Stretch, and Timing & Spacing” mean and why they’re important.  You’ll learn about the most important animation fundamentals that will beef up your knowledge and understanding of what makes an animation look good and why. You’ll be able to apply this knowledge to every single animation you create in the future. Many people who perhaps didn’t go to school for animation, like myself, were not necessarily taught these principles and needed to figure them out all on their own. This Animation Fundamentals challenge will help to build your skills from the ground up each and every day!

I invite anyone who wants to sharpen their animation skills, learn new ones, or just needs a little extra inspiration in order to create to take on these challenges! How these challenges will work is every weekday I’ll present a theme and you’ll then create a short animated GIF based on that theme. There are 5 weeks to this challenge and the schedule is as follows:

Week 1: 08/03/15
Week 2: 08/17/15
Week 3: 08/31/15
Week 4: 09/21/15
Week 5: 10/05/15

Join the 5 Day Mograph Challenge

VERY IMPORTANT! These challenges are completely FREE and open to non-lynda.com subscribers for the week of release up until the release of the next challenge.  For example, the Week 2 challenge will be open the week of 08/17/15 and close 08/31/15 when the Week 3 challenge beings so be sure to join in & watch the challenge videos during the week of that challenges release up until the days leading up to the next challenge.  If you’re a lynda.com subscriber you can join in at any time!

When you’re finished with your animation, please share it on social media using the hashtag #5DayMograph and post it to the challenges Tumblr page: http://5daymograph.tumblr.com

Need more convincing? Here is why daily creation is so important:

1. It expands your creativity by training your brain to find creative solutions to daily design problems & at the same time making those decisions quickly! That translates to being able to handle inevitable tight client deadlines!
2. It gives you an opportunity to try a new technique or style that you may not get the chance to in your normal work day
3. Beef up your demo reel! This is a perfect opportunity to add more work to your reel & show off what you can do
4. Creating work means you can show it off! You won’t learn what’s good or bad design until you share your work and see what people think. You won’t learn that well in a vacuum.
5. Daily challenges will teach you commitment & perseverance. Everyone who is good at design & animation is a former noob, but they didn’t get to be good at their craft overnight. Every day you’ll make small improvements that over time become large improvements!

Did I convince you yet? Ready to join in?

Join the 5 Day Mograph Challenge

You won’t become an amazing animator overnight, it takes time to craft great animations so let’s drop some keyframes!

Watch the video:

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Announcing the 5 Day Mograph Challenge

5daymograph_banner copy

I’m excited to announce the start of the 5 Day Mograph Challenge that I am hosting on lynda.com! What is the 5 Day Mograph Challenge? The 5 day mograph challenge is all about getting better day by day and honing your skills as a designer and an animator. Just like athletes need to train every day to get stronger physically and musicians need to practice their instrument everyday, designers need to practice creating everyday. By getting into the routine of daily creation you’re exercising a very important part of your brain…the part of your brain that problem solves. While creating new neural connections, you’re making this part of your brain stronger and expanding on your creativity. So why is it so hard to creating something, anything daily? Many people have the best intentions to try to get creating but always get stuck by the question: “What do I create?” The task of creating then becomes daunting and it’s all too easy to ultimately get overwhelmed by the infinite possibilities and you end up just not creating anything at all.

This is where my 5 day motion graphics challenges come in. They’ll narrow your focus and give you a theme to then create something from. I invite anyone who wants to sharpen their skills, learn new ones, or just needs a little extra inspiration in order to create to take on these challenges! How these challenges will work is every weekday I’ll present a theme and you’ll then create a short animated GIF based on that theme. There are 5 weeks to this challenge and the schedule is as follows:

Week 1: 08/03/15
Week 2: 08/17/15
Week 3: 08/31/15
Week 4: 09/21/15
Week 5: 10/05/15

Join the 5 Day Mograph Challenge

VERY IMPORTANT! These challenges are completely FREE and open to non-lynda.com subscribers for the week of release up until the release of the next challenge.  For example, the Week 1 challenge will be open the week of 08/03/15 and close 08/17/15 when the Week 2 challenge beings so be sure to join in & watch the challenge videos during the week of that challenges release up until the days leading up to the next challenge.  If you’re a lynda,com subscriber you can join in at any time!

When you’re finished with your animation, please share it on social media using the hashtag #5DayMograph and post it to the challenges Tumblr page: http://5daymograph.tumblr.com

Need more convincing? Here is why daily creation is so important:

1. It expands your creativity by training your brain to find creative solutions to daily design problems & at the same time making those decisions quickly!  That translates to being able to handle inevitable tight client deadlines!
2. It gives you an opportunity to try a new technique or style that you may not get the chance to in your normal work day
3. Beef up your demo reel! This is a perfect opportunity to add more work to your reel & show off what you can do
4. Creating work means you can show it off! You won’t learn what’s good or bad design until you share your work and see what people think. You won’t learn that well in a vacuum.
5. Daily challenges will teach you commitment & perseverance. Everyone who is good at design & animation is a former noob, but they didn’t get to be good at their craft overnight. Every day you’ll make small improvements that over time become large improvements!

Did I convince you yet? Ready to join in?

Join the 5 Day Mograph Challenge

The hardest part of creating is going from creating nothing to creating something, so let’s go!

Watch the video:

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How to Create Abstract Paint Strokes in Cinema 4D

In this tutorial, I’ll break down how I created this abstract, organic candy paint stroke text inside of Cinema 4D.  I’ll show you how I created the base geometry using Spline Wrap and then I’ll go over how I used the Jiggle Deformer to create some nice organic undulation movement!  The Jiggle Deformer is an awesome way to apply cloth sim like looks to your geometry!  I’ll finish off the tutorial by showing you how I created the material for the text.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Tutorial:

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How to Create a Cupcake in Cinema 4D

In this tutorial, I’m going to show you how to create a tasty looking cupcake inside of Cinema 4D.  We will start out by modeling the cupcake wrapper, muffin bit, and the frosting!  Then I’ll show you how you can animate the cupcake getting frosted by using the Mograph Module.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Here’s my previous tutorial on How to Morph Between Splines in Cinema 4D

Tutorial:

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How to Create Bubble Text in Cinema 4D

Bubble Text

In this tutorial, I’m going to show you how you can easily create bubble or balloon type inside of Cinema 4D.  We will start off by using a MoText object and turn it into fun, bubbly, cartoony type!  Then I’ll show you how you can take it even further by using Soft Body Dynamics Pressure settings to make it look like your type is inflating or even deflating like a balloon.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Be sure to check out my lynda.com course where I show you how to animate this type of cartoony balloon type using Jiggle Deformers in Cinema 4D!

Creating a Bouncy Cartoon Logo in Cinema 4D

Tutorial:

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Creating 2D Cartoon Style Splats in Cinema 4D

In this tutorial, I’m going to break down my workflow of how to create cool, stylized, cartoon style 2D splats using just standard tools inside of Cinema 4D.    First I’ll show you my initial setup and a couple of different ways you can animate the splatter.  Next, I’ll show you how I got the splatter effect using a combination of tools like Metaball and the Melt Object.  Then I’ll show you how to tweak it to get different types of splats by simply adjusting a few parameters.  Finally, I’ll show you how to animate it with only a couple keyfreames to make it look like a realistic splat.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Be sure to check out my other tutorials going over other 2D effects like Fire, Clouds, and Paint Strokes!

Tutorial:

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Integrating Cinema 4D Into Your 2D Workflow with Sketch & Toon

S&T NAB

Cinema 4D is much more than for sexy shiny 3D renders or complex particle simulations!  Cinema 4D’s Sketch & Toon module is a two way bridge for 2D animators wanting to get into 3D as well as for 3D animators wanting to get more into 2D illustrative style animations.

In this presentation from NAB 2015, I go over how Sketch & Toon opens up a whole new world for both the 2D and 3D artist.  I’ll show you the basics of how S&T works and then show you how you can use the many amazing tools available in Cinema 4D to animate your objects quickly and easily that if attempted in a 2D application would take meticulous keyframing.

Big thanks to the folks at MAXON USA and Cineversity for putting this event on and recording and archiving all the NAB presentations.

Be sure to check out all the rest of my available tutorials on Sketch & Toon in my tutorials section of my site.

Have any questions?  Don’t hesitate to ask in the comments!  If you make something, be sure to share it!  Only one way to get better at your craft and that’s to keep on creating!

NAB Presentation:

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How to Offset Sketch & Toon Stroke Draw On Animations in Cinema 4D

In this tutorial I’ll be covering a quick, easy, and keyframeless way to offset the animating on of all the strokes applied to your 3D objects using Cinema 4D’s Sketch and Toon.  First I’ll go over all the different Draw options for animating S&T strokes on and things to keep in mind when it comes to animating strokes on.  Then I’ll demonstrate how you can offset the line art strokes so it’s not a uniform draw on like many of the standard Draw options.  I’ll show some of the things you need to know to have full control over how they draw on as well as providing a few tips on how to avoid lines randomly popping on and off during the animation.

Here’s a previous tutorial where I go over the general Draw options.

Have any questions?  Don’t hesitate to ask in the comments!  If you make something, be sure to share it!  Only one way to get better at your craft and that’s to keep on creating!

Tutorial:

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Integrating Sketch & Toon into a Typical 3D Workflow in Cinema 4D

In this tutorial, I’ll show you how you can integrate Sketch & Toon into your typical sexy, shiny 3D renders in Cinema 4D.  I’ll go over alternatives to applying outlines to individual objects that you may have done in the past and each of their shortcomings.  Then I’ll show you how to apply outlines using Sketch & Toon and the benefits going that route.  I’ll cover how to apply different types of stroke styles to an object to get different thicknesses to the outline of an object and it’s edges.  Finally, I’ll show you how you can render out your outlines as a seperate pass by enabling Post Effects in the Multipass Render Settings.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Check out the animated GIF of this render here!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon

Tutorial:

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Creating 2D Cartoon Fire Effects in Cinema 4D

In this tutorial, I’ll show you how to create cool, stylized, cartoon style 2D fire effects using just Cinema 4D.  We’ll start out by going over how to set up your scene to get the flat 2D shading using the Cel Shader as well as how to set up your camera & lighting.  Then I’ll show you how to create the flame using a bunch of techniques that I also go over in my Cel Shader Paint Strokes tutorial and also show you how to tweak it to get different types of flames.  Finally, I’ll cover how I used the Normal Direction shader to be able to see through our 3D flame geometry to see the match stick.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Tutorial:

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