NAB 2015 Rewind: Projection Mapping

nab2015

It’s the most wonderful time of the year!  Today, the folks at MAXON USA have released the first batch of presentations from NAB Rewind 2015.  Big shout out to MAXON USA CEO Paul Babb who puts on the show & Rick Barrett at Cineversity who edits the videos!  Having the pleasure of presenting alongside these amazing artists, I know firsthand they have a ton of crucial knowledge to share!  This year they are splitting up the videos into 6 themes, the first theme being Projection Mapping.  Make sure to check out more training & previous years NAB presentations at cineversity.com.    Stay tuned for the rest of the batches of presentations in the coming days & weeks.  Until then, here’s the Projection Mapping presentations.  Go forth & learn!

Michael Rosen

Alan Demafiles

Steven Messing

Craig Whitaker

How to Apply Grungy Materials Using Sketch & Toon’s Spot Shader

In this tutorial, I’ll show you how to apply grungy materials onto your 3D models in Cinema 4D.  Sketch and Toon is such a deep module inside C4D and to go over this technique I’ll be introducing you to the S&T Spot Shader.  It works a bit like the Cel Shader, so if you’re not familiar with the Cel Shader check out my tutorial covering it.  Spot Shader is mainly used for creating halftone like effects onto your image, driven by the diffuse shading on your 3D objects but it’s very versatile as you’ll see in this tutorial.  If you have any questions, be sure to hit me in the comments below and I hope you enjoy!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon in this previous tutorial.

Tutorial:

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How to Create 2D Cartoon Style Streaks in Cinema 4D

You’ve asked for it and here it is!  In this tutorial, I’ll show you how to apply these 2D streak materials onto your models in Cinema 4D. I had a lot of requests about showing how to do this and my technique is fairly straightforward but very flexible. If you have any questions, be sure to hit me in the comments below and I hope you enjoy!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon in this previous tutorial.

 

Tutorial:

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How to Animate On Sketch & Toon Stroke Lines in Cinema 4D

In this tutorial, I’ll be covering how you can animate on your line art outlines made with Cinema 4D’s Sketch and Toon.  First I’ll go over how you can easily animate on your objects using the Mograph Module and effectors.  Then I’ll demonstrate how you can have the lines generated by Sketch & Toon draw or animate on using it’s Draw options.  I’ll show some of the things you need to know to have full control over how they draw on as well as providing a few tips on how to avoid some common issues that may occur using the Draw options like lines randomly popping on and off during the animation.

I cover Sketch Style Tags in this tutorial and you can get more in depth information about them in my Sketch Style Tag tutorial.

If you make something, be sure to share it!  Only one way to get better at your craft and that’s to keep on creating!

Tutorial:

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How to Create Long Shadows in Cinema 4D

In this quick tutorial I’ll be covering how you can easily apply a long shadow to your 3D objects in Cinema 4D.  The long shadow style has become very popular along with the flat design movement in a lot of web, mobile app design, and it’s made its way into Motion Graphics!  Creating these long shadows with 3D objects allows the benefit of the shadow to reflect the actual contour of the 3D object as it moves in 3D space as opposed to creating it in After Effects with a flat object with a bit more work.  I also go over using Sketch and Toon’s Quantize shading to make your 3D composition have flat shading and use the specular options to create those nice moving specular highlights that play with the light in your scene.  Keeping it all in Cinema 4D has been the overriding theme with my latest tutorials and here’s yet another trick to add to your 2D in C4D bag!

If you make something, be sure to share it!  Only one way to get better at your craft and that’s to keep on creating!

Tutorial:

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Using Sketch Style Tags in Cinema 4D

Continuing on the Sketch and Toon tutorial theme, this tutorial covers Sketch Style Tags, what they are, what they do, and how to make them your best friend in your Sketch and Toon workflow in Cinema 4D. I’ll start off by going over what you’re presented with when you first set up a Sketch and Toon scene and how to blow past the defaults and take control over your S&T creations. Sketch Style Tags basically work similarly to Material Tags only are much deeper and give you total control over what Sketch Material is applied and what Line Styles are added to individual objects.

I mention some of my previous tutorials on Sketch And Toon and Cel Shader that you should check out first so you have a good foundation for the basics of both of those subjects and you’ll be well equipped to dive into a specific tool inside of Sketch and Toon.

To learn how I recreated this line art style of illustration in Cinema 4D, check out my Creating Line Art Animations Using Sketch and Toon tutorial.

Also to learn how I used Cel Shader for the flat 2D shading, check out this tutorial about using the Cel Shader to create Illustrative Style Animations.

Tutorial:

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How to Stick Objects onto a Conveyer Belt in Cinema 4D

In this quick tutorial, I’ll be demonstrating how I created a my ‘sushi-go-round’ conveyer belt from my latest GIF animation!  First, I’ll show you how to create & animate the conveyer belt using simple primitive objects and Spline Wrap.  Then I’ll go over how to stick objects to the surface of the conveyer belt so the plates slide along with the conveyer belt movement using a Constraint Tag.  I’ll show you some handy tips with using the Constraint Tag and get our sushi movin’ and groovin’ along our conveyer belt!  Finally, I’ll show you how to easily duplicate the sushi plate and position it on the conveyer belt.

If you have any questions, be sure to post them below!  As always, please share what you make using this technique, I always love to see what you create!  Keep on creating!

Tutorial:

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Creating Line Art Animations Using Cinema 4D Lite, Cineware, and After Effects

line_art

This one is for all of you Cinema 4D Lite users! In this tutorial, I’ll reboot my previous tutorial on how I used Sketch and Toon to create line art in C4D. But this time I created an alternate method just for those of you out there who don’t own a full version of Cinema 4D and just have the Lite version that comes for free with After Effects CC and CC 2014. I’ll walk you through the workflow of how to apply strokes to edges of geometry using only the tools available in Cinema 4D Lite. Since a lot of line art is made from basic geometric shapes, the tools available to those who only have Cinema 4D Lite work well to recreate this style of illustration in a 3D space. I’ll then show you how take the color version of your line art C4D file and your outlined version and composite them inside After Effects using Cineware. I touch on some of the basics of Cinema 4D that you need to understand for this technique to work and hopefully get you interested in learning more about Cinema 4D!

If you have any questions, be sure to post them below!  I’ll do my best to try help any of you that are new to Cinema 4D!  Also please share what you make using this workflow, I always love to see what you create!  Have fun!

Tutorial:

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After Effects CC 2014 Cinema 4D Dark UI Scheme

ae dark ui scheme

In response to a bunch of requests for me to share my AE CC 2014 style UI color scheme for Cinema 4D that I have in my tutorials, here it is!  Unfortunately, this scheme only works in Cinema 4D R16 due to the updated UI in R16.

To install, unzip the file & place the entire eyedesyn_DarkUI folder in your scheme folder which can be found in Applications > MAXON > CINEMA 4D RXX > resource > modules > c4dplugin > schemes

Restart Cinema 4D and go to Edit > Preferences and under Interface go to the Scheme dropdown menu and choose eyedesyn_DarkUI

DOWNLOAD CINEMA 4D R16 EYEDESYN DARK UI

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Using Cel Shader to Cast Shadows on 100% Luminant Objects

polaroid_PNG0034

In this tutorial I’m going to show you how you can use Cinema 4D’s Cel Shader to allow for shadows to be cast onto objects with 100% luminance.  I covered the Cel Shader in a previous tutorial but had a lot of people ask me about how this specific task is done so I wanted to go a little more in depth and highlight just the Shadow function in the Cel Shader.

To learn how I recreated this line art style of illustration in Cinema 4D, check out my Creating Line Art Animations Using Sketch and Toon tutorial.

Tutorial:

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