How to Offset Sketch & Toon Stroke Draw On Animations in Cinema 4D

In this tutorial I’ll be covering a quick, easy, and keyframeless way to offset the animating on of all the strokes applied to your 3D objects using Cinema 4D’s Sketch and Toon.  First I’ll go over all the different Draw options for animating S&T strokes on and things to keep in mind when it comes to animating strokes on.  Then I’ll demonstrate how you can offset the line art strokes so it’s not a uniform draw on like many of the standard Draw options.  I’ll show some of the things you need to know to have full control over how they draw on as well as providing a few tips on how to avoid lines randomly popping on and off during the animation.

Here’s a previous tutorial where I go over the general Draw options.

Have any questions?  Don’t hesitate to ask in the comments!  If you make something, be sure to share it!  Only one way to get better at your craft and that’s to keep on creating!

Tutorial:

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Integrating Sketch & Toon into a Typical 3D Workflow in Cinema 4D

In this tutorial, I’ll show you how you can integrate Sketch & Toon into your typical sexy, shiny 3D renders in Cinema 4D.  I’ll go over alternatives to applying outlines to individual objects that you may have done in the past and each of their shortcomings.  Then I’ll show you how to apply outlines using Sketch & Toon and the benefits going that route.  I’ll cover how to apply different types of stroke styles to an object to get different thicknesses to the outline of an object and it’s edges.  Finally, I’ll show you how you can render out your outlines as a seperate pass by enabling Post Effects in the Multipass Render Settings.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Check out the animated GIF of this render here!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon

Tutorial:

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Creating 2D Cartoon Fire Effects in Cinema 4D

In this tutorial, I’ll show you how to create cool, stylized, cartoon style 2D fire effects using just Cinema 4D.  We’ll start out by going over how to set up your scene to get the flat 2D shading using the Cel Shader as well as how to set up your camera & lighting.  Then I’ll show you how to create the flame using a bunch of techniques that I also go over in my Cel Shader Paint Strokes tutorial and also show you how to tweak it to get different types of flames.  Finally, I’ll cover how I used the Normal Direction shader to be able to see through our 3D flame geometry to see the match stick.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Tutorial:

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Creating 2D Cartoon Cloud Poofs in Cinema 4D

In this tutorial, I’ll show you how to create fun, cartoon style 2D cloud puffs of smoke using Cinema 4D.  We’ll start out by going over how to set up your scene to get the flat 2D shading using the Cel Shader as well as how to set up your camera & lighting.  Then I’ll show you how to create the puff of smoke and how to animate it ‘poofing’ on and move on to cover how I animated the dissipation/animate off.  If you have any questions, be sure to hit me in the comments below!   Enjoy!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon in this previous tutorial.

Tutorial:

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How to Apply Grungy Materials Using Sketch & Toon’s Spot Shader

In this tutorial, I’ll show you how to apply grungy materials onto your 3D models in Cinema 4D.  Sketch and Toon is such a deep module inside C4D and to go over this technique I’ll be introducing you to the S&T Spot Shader.  It works a bit like the Cel Shader, so if you’re not familiar with the Cel Shader check out my tutorial covering it.  Spot Shader is mainly used for creating halftone like effects onto your image, driven by the diffuse shading on your 3D objects but it’s very versatile as you’ll see in this tutorial.  If you have any questions, be sure to hit me in the comments below and I hope you enjoy!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon in this previous tutorial.

Tutorial:

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How to Create 2D Cartoon Style Streaks in Cinema 4D

You’ve asked for it and here it is!  In this tutorial, I’ll show you how to apply these 2D streak materials onto your models in Cinema 4D. I had a lot of requests about showing how to do this and my technique is fairly straightforward but very flexible. If you have any questions, be sure to hit me in the comments below and I hope you enjoy!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon in this previous tutorial.

 

Tutorial:

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How to Animate On Sketch & Toon Stroke Lines in Cinema 4D

In this tutorial, I’ll be covering how you can animate on your line art outlines made with Cinema 4D’s Sketch and Toon.  First I’ll go over how you can easily animate on your objects using the Mograph Module and effectors.  Then I’ll demonstrate how you can have the lines generated by Sketch & Toon draw or animate on using it’s Draw options.  I’ll show some of the things you need to know to have full control over how they draw on as well as providing a few tips on how to avoid some common issues that may occur using the Draw options like lines randomly popping on and off during the animation.

I cover Sketch Style Tags in this tutorial and you can get more in depth information about them in my Sketch Style Tag tutorial.

If you make something, be sure to share it!  Only one way to get better at your craft and that’s to keep on creating!

Tutorial:

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How to Create Long Shadows in Cinema 4D

In this quick tutorial I’ll be covering how you can easily apply a long shadow to your 3D objects in Cinema 4D.  The long shadow style has become very popular along with the flat design movement in a lot of web, mobile app design, and it’s made its way into Motion Graphics!  Creating these long shadows with 3D objects allows the benefit of the shadow to reflect the actual contour of the 3D object as it moves in 3D space as opposed to creating it in After Effects with a flat object with a bit more work.  I also go over using Sketch and Toon’s Quantize shading to make your 3D composition have flat shading and use the specular options to create those nice moving specular highlights that play with the light in your scene.  Keeping it all in Cinema 4D has been the overriding theme with my latest tutorials and here’s yet another trick to add to your 2D in C4D bag!

If you make something, be sure to share it!  Only one way to get better at your craft and that’s to keep on creating!

Tutorial:

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Using Sketch Style Tags in Cinema 4D

Continuing on the Sketch and Toon tutorial theme, this tutorial covers Sketch Style Tags, what they are, what they do, and how to make them your best friend in your Sketch and Toon workflow in Cinema 4D. I’ll start off by going over what you’re presented with when you first set up a Sketch and Toon scene and how to blow past the defaults and take control over your S&T creations. Sketch Style Tags basically work similarly to Material Tags only are much deeper and give you total control over what Sketch Material is applied and what Line Styles are added to individual objects.

I mention some of my previous tutorials on Sketch And Toon and Cel Shader that you should check out first so you have a good foundation for the basics of both of those subjects and you’ll be well equipped to dive into a specific tool inside of Sketch and Toon.

To learn how I recreated this line art style of illustration in Cinema 4D, check out my Creating Line Art Animations Using Sketch and Toon tutorial.

Also to learn how I used Cel Shader for the flat 2D shading, check out this tutorial about using the Cel Shader to create Illustrative Style Animations.

Tutorial:

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How to Stick Objects onto a Conveyer Belt in Cinema 4D

In this quick tutorial, I’ll be demonstrating how I created a my ‘sushi-go-round’ conveyer belt from my latest GIF animation!  First, I’ll show you how to create & animate the conveyer belt using simple primitive objects and Spline Wrap.  Then I’ll go over how to stick objects to the surface of the conveyer belt so the plates slide along with the conveyer belt movement using a Constraint Tag.  I’ll show you some handy tips with using the Constraint Tag and get our sushi movin’ and groovin’ along our conveyer belt!  Finally, I’ll show you how to easily duplicate the sushi plate and position it on the conveyer belt.

If you have any questions, be sure to post them below!  As always, please share what you make using this technique, I always love to see what you create!  Keep on creating!

Tutorial:

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