Topics covered include
Cel Shader, Cinema 4D, Cinema 4D Lite, Sketch & Toon

In this tutorial I’m going to show you how you can use native tools inside of ANY Cinema 4D version (this includes even LITE!) to achieve 2D cel shading.  What does this mean?  Well this means that paired with my previous tutorial about how you can create Line Art without Sketch & Toon, you can now create something similar to the results that you can get by using S&T.  Exciting stuff, huh?  If you’re not familiar with cel shading and how the Sketch & Toon Cel Shader works, be sure to check out my Cel Shading tutorial here.

If you have any questions, post them in the comments!  Be sure to post any examples of you using this technique in your projects as well!  Thanks for watching!

If you want to have access to the Game Boy model I use in this tutorial, it’s included in the latest Sketch & Toon Model Pack that you can purchase here.

This was recorded live on the Live Design Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Modeling

Trying something new here and decided to give live streaming a go!  I did a few test casts last week and I have to say I really like the format of a live stream and I’ve been getting great feedback thus far. Live streaming is way less formal than a tutorial and more conversational, especially when people in chat get involved and ask questions and even provide answers in the case of this live stream! The benefit of this live format is it allows viewers a bigger window into my thought process and my problem solving when attempting to model this little bull character.  I’m admittedly not a very good modeler, but I learned quite a few things during this modeling exercise and I hope you learn something watching my workflow and my process in modeling this character!  Enjoy parts 1 and 2 of these modeling live casts!

What do you think? Should I do more of these? Anything you would change? Let me know how you like these live design streams and if you’d like to see more!

Follow my Youtube channel to get alerts on when I will hold live streams in the future!

Live Recording Part 01:

Live Recording Part 02:


Topics covered include
Cinema 4D, Dynamics, MoGraph

In this tutorial, I’m going to show you how you can create a seamless cloth simulation/dynamics loop in Cinema 4D.  First, I’ll show you how you can create your cloth ribbon using SplineWrap.  Then, I’ll show you how to apply a Cloth tag and pin parts of your geometry down so you can create undulating cloth movements using Turbulence and Wind Particle Forces.  Next, I’ll show you how to apply Camera Mapped striped textures to turn this animation into some “Op Art“.  Finally, I’ll show you my method for creating a seamless cloth dynamics loop.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!


Topics covered include
Cinema 4D, Cinema 4D Lite

In this tutorial I’m going to go over one little bit of Xpresso that does some big things! That bit of Xpresso I’m talking about is Set Driver/Set Driven. Throughout this tutorial I’ll cover a handful of examples of how to use it to speed up your daily workflow and equip you with enough knowledge to take the concept and apply it to your own workflow! This is some of the easiest and most helpful Xpresso to learn so if you’re completely new to Xpresso and intimidated by it, this tutorial is for you! If you have any Set Driver/Set Driven examples that you’d like to share, please post it in the comments!

Thanks for watching!

Here’s the tutorial on the Spline Shader I mention in this video

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Topics covered include
Cinema 4D

In this tutorial, I take my first deep dive into X-Particles 3 to show you how to create melting, plasticine paint drips in Cinema 4D!  If you don’t know about X-Particles, you’ve been living under a rock for the past few years!  It’s a pretty amazing plug-in that makes creating and manipulating particles super easy.  It was built with the intuitiveness of Cinema 4D’s Mograph Module so it’s got a pretty low learning curve.  First, I’ll start out by introducing the X-Particles Emitter, move onto covering a few particle modifiers and what they do.  Then, we’ll discover the really fun Skinner object and we’ll finish up by applying a bit of fluid simulation forces to our particles by using the XP Fluids engine.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!


Topics covered include
Cinema 4D

In this tutorial, I’m going to show you how to create colorful feathers inside of Cinema 4D.  This is the first tutorial I’ve done inside of Cinema 4D R17 & as an added bonus I’ll briefly go over the new spline Pen Tool and how I used it to draw our feather ‘rachis’ or feather stem.  I’ll then be breaking down all the options inside of the Feathers Object and how to create a believable, organic feather.  Then, I’ll show you how to apply colorful materials along your feather and finish up by showing you how apply lights and shadows to your feathers to give it some nice shading and depth.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!


Topics covered include
Cinema 4D, Dynamics

5daymograph_banner-copy

It’s Week 2 of my 5 week long 5 Day Mograph challenge series on Lynda.com!  This weeks challenge is all about the art of keyframing; breathing life and character into even a simple sphere through animation. The overarching theme will be Animation Fundamentals and what terms like “Easy Ease, Squash & Stretch, and Timing & Spacing” mean and why they’re important.  You’ll learn about the most important animation fundamentals that will beef up your knowledge and understanding of what makes an animation look good and why. You’ll be able to apply this knowledge to every single animation you create in the future. Many people who perhaps didn’t go to school for animation, like myself, were not necessarily taught these principles and needed to figure them out all on their own. This Animation Fundamentals challenge will help to build your skills from the ground up each and every day!

I invite anyone who wants to sharpen their animation skills, learn new ones, or just needs a little extra inspiration in order to create to take on these challenges! How these challenges will work is every weekday I’ll present a theme and you’ll then create a short animated GIF based on that theme. There are 5 weeks to this challenge and the schedule is as follows:

Week 1: 08/03/15
Week 2: 08/17/15
Week 3: 08/31/15
Week 4: 09/21/15
Week 5: 10/05/15

Join the 5 Day Mograph Challenge

VERY IMPORTANT! These challenges are completely FREE and open to non-lynda.com subscribers for the week of release up until the release of the next challenge.  For example, the Week 2 challenge will be open the week of 08/17/15 and close 08/31/15 when the Week 3 challenge beings so be sure to join in & watch the challenge videos during the week of that challenges release up until the days leading up to the next challenge.  If you’re a lynda.com subscriber you can join in at any time!

When you’re finished with your animation, please share it on social media using the hashtag #5DayMograph and post it to the challenges Tumblr page: http://5daymograph.tumblr.com

Need more convincing? Here is why daily creation is so important:

1. It expands your creativity by training your brain to find creative solutions to daily design problems & at the same time making those decisions quickly! That translates to being able to handle inevitable tight client deadlines!
2. It gives you an opportunity to try a new technique or style that you may not get the chance to in your normal work day
3. Beef up your demo reel! This is a perfect opportunity to add more work to your reel & show off what you can do
4. Creating work means you can show it off! You won’t learn what’s good or bad design until you share your work and see what people think. You won’t learn that well in a vacuum.
5. Daily challenges will teach you commitment & perseverance. Everyone who is good at design & animation is a former noob, but they didn’t get to be good at their craft overnight. Every day you’ll make small improvements that over time become large improvements!

Did I convince you yet? Ready to join in?

Join the 5 Day Mograph Challenge

You won’t become an amazing animator overnight, it takes time to craft great animations so let’s drop some keyframes!

Watch the video:


Topics covered include
Cinema 4D, Sketch & Toon

In this tutorial I’m going to be going over how you can use Sketch & Toon’s Motion lines to create motion streaks or trails inside of Cinema 4D.  First, I’ll show you how Motion Lines work and why it’s different than the Tracer object.  I’ll then cover the different modes and options followed by me demonstrating my workflow that I use for having full control over where motion streaks appear on your objects.  Finally, I’ll cover how to smooth out your motion lines using the Sketch Materials Curve Stroke feature and how you can add Squash & Stretch to your motion lines with the Taper option.

If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Learn more about Sketch Style Tags in my tutorial here

Learn the basics of Sketch & Toon in my tutorial here


Topics covered include
Uncategorized

5daymograph_banner-copy

I’m excited to announce the start of the 5 Day Mograph Challenge that I am hosting on lynda.com! What is the 5 Day Mograph Challenge? The 5 day mograph challenge is all about getting better day by day and honing your skills as a designer and an animator. Just like athletes need to train every day to get stronger physically and musicians need to practice their instrument everyday, designers need to practice creating everyday. By getting into the routine of daily creation you’re exercising a very important part of your brain…the part of your brain that problem solves. While creating new neural connections, you’re making this part of your brain stronger and expanding on your creativity. So why is it so hard to creating something, anything daily? Many people have the best intentions to try to get creating but always get stuck by the question: “What do I create?” The task of creating then becomes daunting and it’s all too easy to ultimately get overwhelmed by the infinite possibilities and you end up just not creating anything at all.

This is where my 5 day motion graphics challenges come in. They’ll narrow your focus and give you a theme to then create something from. I invite anyone who wants to sharpen their skills, learn new ones, or just needs a little extra inspiration in order to create to take on these challenges! How these challenges will work is every weekday I’ll present a theme and you’ll then create a short animated GIF based on that theme. There are 5 weeks to this challenge and the schedule is as follows:

Week 1: 08/03/15
Week 2: 08/17/15
Week 3: 08/31/15
Week 4: 09/21/15
Week 5: 10/05/15

Join the 5 Day Mograph Challenge

VERY IMPORTANT! These challenges are completely FREE and open to non-lynda.com subscribers for the week of release up until the release of the next challenge.  For example, the Week 1 challenge will be open the week of 08/03/15 and close 08/17/15 when the Week 2 challenge beings so be sure to join in & watch the challenge videos during the week of that challenges release up until the days leading up to the next challenge.  If you’re a lynda,com subscriber you can join in at any time!

When you’re finished with your animation, please share it on social media using the hashtag #5DayMograph and post it to the challenges Tumblr page: http://5daymograph.tumblr.com

Need more convincing? Here is why daily creation is so important:

1. It expands your creativity by training your brain to find creative solutions to daily design problems & at the same time making those decisions quickly!  That translates to being able to handle inevitable tight client deadlines!
2. It gives you an opportunity to try a new technique or style that you may not get the chance to in your normal work day
3. Beef up your demo reel! This is a perfect opportunity to add more work to your reel & show off what you can do
4. Creating work means you can show it off! You won’t learn what’s good or bad design until you share your work and see what people think. You won’t learn that well in a vacuum.
5. Daily challenges will teach you commitment & perseverance. Everyone who is good at design & animation is a former noob, but they didn’t get to be good at their craft overnight. Every day you’ll make small improvements that over time become large improvements!

Did I convince you yet? Ready to join in?

Join the 5 Day Mograph Challenge

The hardest part of creating is going from creating nothing to creating something, so let’s go!

Watch the video:


Topics covered include
Cinema 4D

In this tutorial, I’ll break down how I created this abstract, organic candy paint stroke text inside of Cinema 4D.  I’ll show you how I created the base geometry using Spline Wrap and then I’ll go over how I used the Jiggle Deformer to create some nice organic undulation movement!  The Jiggle Deformer is an awesome way to apply cloth sim like looks to your geometry!  I’ll finish off the tutorial by showing you how I created the material for the text.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!