Topics covered include
Podcast


I had the great opportunity to be interviewed by Jared Walker from Super Giant Ninja at NAB last year.  We talked about how I got started as a designer on Quantel Paintboxes and how I struggled starting out being self taught, how I began teaching, and some of the things I’ve learned along the way in my career thus far.

Be sure to check out all the other interviews from Super Giant Ninja including Chris Schmidt, Nick Campbell, and Jeremy Cox!


Topics covered include
Cinema 4D, Cinema 4D Lite, Texturing

In this tutorial I’m going to break down how you can create a gel texture in Cinema 4D and apply it to a gummy bear model! First, I’ll go over how to set up your material color using Fresnels and go over the crucial options in the Transparency channel that allow for a nice gel look. Finally, I’ll cover how to add some nice organic imperfections in the texture by utilizing noise in both the Diffusion and Bump channels.

And as always, if you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:

As I mentioned in the tutorial, here is the Youtube video for the edited down live stream where I modeled the gummy bear:

 


Topics covered include
Animation, Cinema 4D, Cinema 4D Lite, Deformers, MoGraph

In this tutorial, due to many requests from folks wanting me to break down the rolling beach towel from this GIF, I’m going to cover a couple different ways you can create a rolling banner or rolling carpet in Cinema 4D.  First, I’ll show you how you can use a simple Bend deformer and animate it to create a rolling carpet.  Then, I’ll show you how you can use MoSplines to not only create a rolling carpet but an unfurling banner using Particle Effectors and Mograph Effectors.

And as always, if you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me!  Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Animation, Cinema 4D, Rigging

In this tutorial, I’m going to introduce you to the world of rigging in Cinema 4D by showing you a workflow I use to easily create a simple cartoonish arm & leg IK rig.  Normal IK rigs bend sharp at the elbow and knees of characters but it’s hard to get a smooth bend like a cartoon character.  First, I’ll start out by introducing you the two types of rigs, FK (Forward Kinematics) and IK (Inverse Kinematics).   Then I’ll demonstrate how I set up my simple IK rig to rig my hamburger characters arms & legs and connecting them to the body.  Finally, I’ll wrap up the tutorial by showing you how to use Pose Morph to animate your character.  If you’re not familiar with Pose Morph, be sure to check out my tutorial on how I used it to animate Baymax from Big Hero 6!  Want to see more character animation tutorials or more rigging?  Let me know by posting in the comments!

And as always, if you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:

To keep up with the latest After Effects & Cinema 4D tutorials sign up to the Eyedesyn Newsletter!

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Topics covered include
Animation, Cinema 4D, Modeling, MoGraph

In this tutorial, I’m going to show you how you can find a very handy use for the often ignored Cinema 4D Mospline object.  In this instance, we’ll use Mospline to create and animate an umbrella!  First I’ll set up our umbrella using a few Mosplines and a Loft Object.   Next, we’ll animate our umbrella using a Pose Morph tag.  If you’re not familiar with Pose Morph, be sure to check out my tutorial on how powerful it is!  Finally, I’ll show off some fun options inside Mosplines like the ability to have Mosplines be affected by particle forces like Turbulence and Wind.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Cinema 4D Lite, Texturing

In this tutorial, I’m going to show you how you can apply cartoonish outlines to your 3D objects in Cinema 4D Lite (or any version of Cinema 4D for that matter).  Using a model from my new Sketch & Toon Model Pack v.3, I’ll show you how you can use a combination of Displacement, Luminance, and Fresnel to turn your 3D model into a piece of stylized, sketchy 2D line art.  Paired with my previous tutorial on how to Achieve 2D Cel Shading in Cinema 4D Lite, you can do a pretty convincing job of creating Sketch & Toon 2D line art out of your 3D models!  And doing this all with a version of Cinema 4D that comes FREE with your Adobe Creative Cloud subscription.  Pretty dang cool huh?  As always, experimenting with this technique is encouraged to see what sort of interesting compositions you can come up with!  Play with the different Fresnel Shader Render modes, I’ve found success & interesing results with Front and Back, Back Trans, and Front Only.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Deformers, Modeling, Texturing

In this tutorial, I’m going to show you how to bend or deform extruded shapes in Cinema 4D. If you ever tried to deform an extruded spline before you’ll experience some odd issues with the geometry not deforming as you’d like it to. In this video we’ll talk about why that is and how to change your splines intermediate points and Extrude Object’s Cap options to be able to achieve a nice smooth deformation of your extruded object. Then we’ll go over how to use deformers like the Bend and Wrap deformers to create some interesting abstract art…that kiiiiinda looks like the C4D logo all remixed. As always, experimenting with this technique is encouraged to see what sort of interesting compositions you can come up with!

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Cinema 4D Lite, Texturing

In this tutorial I’m going to show you how to create an iridescent texture in Cinema 4D (this tutorial also works with Cinema 4D Lite).  I’ll start by building up a scene to apply materials to.  I’ll then go over the Spectral Shader that applies prismatic color reflexes, or pearl like effects to your specular channel.  We’ll cover all the options inside the Spectral Shader as well as how lights and camera view can affect how the effect is applied to your object.  Finally I’ll give you some hints as to how you can create a soapy bubble type of effect using the Spectral Shader.  Have fun and experiment!

If you have any questions be sure to post it in the comments section and if you create any cool iridescent textures, be sure to share it with me!  Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Deformers, Modeling, Texturing

In this tutorial I’m going to show you how you can quickly and easily create melting like effects using the Jiggle Deformer.  We’ll start by modeling the lollipop, then we’ll move onto using Weight/Vertex Maps to define which parts of our lollipop geometry we want to melt.  Next, we’ll use a Pose Morph tag to be able to animate our drips via animating the Vertex Maps.  We’ll finish the tutorial off by texturing our lollipop to make it look like tasty candy!  Yum!

If you have any questions be sure to post it in the comments section and if you create any drippy candy action, be sure to share it with me!  Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cel Shader, Cinema 4D, Deformers, Sketch & Toon

In this 2 part tutorial, I’m going to go over my workflow for how I animated this little sushi character in Cinema 4D along with some handy tips and tricks I use for my little animated GIF characters.

In Part 1, I’ll cover how I created & animated the face by using tools like Spline Shader & the Pose Morph Tag.

In Part 2, I’ll show you how I animated the sushi dude and use Deformers to add secondary animation to make our animation more dynamic, interesting, and playful.

If you have any questions, post them in the comments!  Be sure to post any examples of you using this technique in your projects as well!  Thanks for watching!

This was recorded live on the Twitch Live Design Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Part 1: Face Animation Using Pose Morph

Part 2: Adding Secondary Animation With Deformers