Topics covered include
Cel Shader, Cinema 4D, Deformers, Sketch & Toon

In this 2 part tutorial, I’m going to go over my workflow for how I animated this little sushi character in Cinema 4D along with some handy tips and tricks I use for my little animated GIF characters.

In Part 1, I’ll cover how I created & animated the face by using tools like Spline Shader & the Pose Morph Tag.

In Part 2, I’ll show you how I animated the sushi dude and use Deformers to add secondary animation to make our animation more dynamic, interesting, and playful.

If you have any questions, post them in the comments!  Be sure to post any examples of you using this technique in your projects as well!  Thanks for watching!

This was recorded live on the Twitch Live Design Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Part 1: Face Animation Using Pose Morph

Part 2: Adding Secondary Animation With Deformers


Topics covered include
Deformers, Photoshop, Sketch & Toon, Texturing

In this tutorial we’re going to go beyond Cinema 4D’s Cel Shader & create some stylized, almost handcrafted looks using another shader in Sketch & Toon called the Art Shader.  The Art Shader is really easy to use and allows you to apply interesting texture to your models.  First I’ll break down a workflow to create textures in Photoshop for use with the Art Shader, then go over how you can use the Colorizer to apply different shades of color to your Art Shader.  Then, I’ll show you how to create more organic looking Sketch & Toon outlines using different options in the Sketch Materials.  Finally, I’ll go over how you can apply what 2D animators call a “boiling” type of animated distortion to your models.

If you have any questions, post them in the comments!  Be sure to post any examples of you using this technique in your projects as well!  Thanks for watching!

This was recorded live on the Live Design Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Deformers

In this tutorial, I’m going to further expound on the virtues of the amazingly awesome Cinema 4D Jiggle Deformer and how you can use it for cloth simulations.  First, I’ll show you an example of things you can create like my metal cloth animation as well as how you can use it for more practical things like a cloth banner or flag as I’ll demonstrate in this tutorial.  By using the Jiggle Deformer falloff, I’ll discuss how you can use the falloffs and even weight maps to act like Cloth Belts so you can control which parts of your geometry get cloth like simulations applied to it and which don’t.  Jiggle deformer is just plain fun!  Enjoy!

If you have any questions be sure to post it in the comments section and if you create any jiggly cloth action, be sure to share it with me!  Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Animation, Cinema 4D, Cinema 4D Lite, MoGraph

In this tutorial, I’m going to show you the ONE simple thing that will help you become a way better animator and have way more control over how your effectors apply animation to objects in your scene. This one feature is easily overlooked, so much so I didn’t realize it existed until recently! Jeesh!

If you want to learn more about animation principles, check out my 5 Day Mograph: Animation Fundamentals course on lynda.com.

If you have any questions, post them in the comments!  Thanks for watching!

This was recorded live on the Live Design Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Podcast

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I just sat down with the man, the myth, the Gorilla, Nick Campbell when I was in town for HalfRez this year.  You can listen to our chat in the latest episode of the GreyscaleGorilla podcast.  I talk to Nick about my career and how I got started as a Motion Designer.

Show Notes
Sketch And Toon Model Pack
EJ’s Tutorials
Eyedesyn

Subscribe to the Greyscalegorilla Podcast At iTunes


Topics covered include
Cel Shader, Cinema 4D, Cinema 4D Lite, Sketch & Toon

In this tutorial I’m going to show you how you can use native tools inside of ANY Cinema 4D version (this includes even LITE!) to achieve 2D cel shading.  What does this mean?  Well this means that paired with my previous tutorial about how you can create Line Art without Sketch & Toon, you can now create something similar to the results that you can get by using S&T.  Exciting stuff, huh?  If you’re not familiar with cel shading and how the Sketch & Toon Cel Shader works, be sure to check out my Cel Shading tutorial here.

If you have any questions, post them in the comments!  Be sure to post any examples of you using this technique in your projects as well!  Thanks for watching!

If you want to have access to the Game Boy model I use in this tutorial, it’s included in the latest Sketch & Toon Model Pack that you can purchase here.

This was recorded live on the Live Design Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Modeling

Trying something new here and decided to give live streaming a go!  I did a few test casts last week and I have to say I really like the format of a live stream and I’ve been getting great feedback thus far. Live streaming is way less formal than a tutorial and more conversational, especially when people in chat get involved and ask questions and even provide answers in the case of this live stream! The benefit of this live format is it allows viewers a bigger window into my thought process and my problem solving when attempting to model this little bull character.  I’m admittedly not a very good modeler, but I learned quite a few things during this modeling exercise and I hope you learn something watching my workflow and my process in modeling this character!  Enjoy parts 1 and 2 of these modeling live casts!

What do you think? Should I do more of these? Anything you would change? Let me know how you like these live design streams and if you’d like to see more!

Follow my Youtube channel to get alerts on when I will hold live streams in the future!

Live Recording Part 01:

Live Recording Part 02:


Topics covered include
Cinema 4D, Dynamics, MoGraph

In this tutorial, I’m going to show you how you can create a seamless cloth simulation/dynamics loop in Cinema 4D.  First, I’ll show you how you can create your cloth ribbon using SplineWrap.  Then, I’ll show you how to apply a Cloth tag and pin parts of your geometry down so you can create undulating cloth movements using Turbulence and Wind Particle Forces.  Next, I’ll show you how to apply Camera Mapped striped textures to turn this animation into some “Op Art“.  Finally, I’ll show you my method for creating a seamless cloth dynamics loop.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!


Topics covered include
Cinema 4D, Cinema 4D Lite

In this tutorial I’m going to go over one little bit of Xpresso that does some big things! That bit of Xpresso I’m talking about is Set Driver/Set Driven. Throughout this tutorial I’ll cover a handful of examples of how to use it to speed up your daily workflow and equip you with enough knowledge to take the concept and apply it to your own workflow! This is some of the easiest and most helpful Xpresso to learn so if you’re completely new to Xpresso and intimidated by it, this tutorial is for you! If you have any Set Driver/Set Driven examples that you’d like to share, please post it in the comments!

Thanks for watching!

Here’s the tutorial on the Spline Shader I mention in this video

To keep up with the latest Cinema 4D tutorials sign up to the Eyedesyn Newsletter!

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Topics covered include
Cinema 4D

In this tutorial, I take my first deep dive into X-Particles 3 to show you how to create melting, plasticine paint drips in Cinema 4D!  If you don’t know about X-Particles, you’ve been living under a rock for the past few years!  It’s a pretty amazing plug-in that makes creating and manipulating particles super easy.  It was built with the intuitiveness of Cinema 4D’s Mograph Module so it’s got a pretty low learning curve.  First, I’ll start out by introducing the X-Particles Emitter, move onto covering a few particle modifiers and what they do.  Then, we’ll discover the really fun Skinner object and we’ll finish up by applying a bit of fluid simulation forces to our particles by using the XP Fluids engine.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!