Topics covered include
Animation, Cinema 4D, Modeling, MoGraph

In this tutorial, I’m going to show you how you can find a very handy use for the often ignored Cinema 4D Mospline object.  In this instance, we’ll use Mospline to create and animate an umbrella!  First I’ll set up our umbrella using a few Mosplines and a Loft Object.   Next, we’ll animate our umbrella using a Pose Morph tag.  If you’re not familiar with Pose Morph, be sure to check out my tutorial on how powerful it is!  Finally, I’ll show off some fun options inside Mosplines like the ability to have Mosplines be affected by particle forces like Turbulence and Wind.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Cinema 4D Lite, Texturing

In this tutorial, I’m going to show you how you can apply cartoonish outlines to your 3D objects in Cinema 4D Lite (or any version of Cinema 4D for that matter).  Using a model from my new Sketch & Toon Model Pack v.3, I’ll show you how you can use a combination of Displacement, Luminance, and Fresnel to turn your 3D model into a piece of stylized, sketchy 2D line art.  Paired with my previous tutorial on how to Achieve 2D Cel Shading in Cinema 4D Lite, you can do a pretty convincing job of creating Sketch & Toon 2D line art out of your 3D models!  And doing this all with a version of Cinema 4D that comes FREE with your Adobe Creative Cloud subscription.  Pretty dang cool huh?  As always, experimenting with this technique is encouraged to see what sort of interesting compositions you can come up with!  Play with the different Fresnel Shader Render modes, I’ve found success & interesing results with Front and Back, Back Trans, and Front Only.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Deformers, Modeling, Texturing

In this tutorial, I’m going to show you how to bend or deform extruded shapes in Cinema 4D. If you ever tried to deform an extruded spline before you’ll experience some odd issues with the geometry not deforming as you’d like it to. In this video we’ll talk about why that is and how to change your splines intermediate points and Extrude Object’s Cap options to be able to achieve a nice smooth deformation of your extruded object. Then we’ll go over how to use deformers like the Bend and Wrap deformers to create some interesting abstract art…that kiiiiinda looks like the C4D logo all remixed. As always, experimenting with this technique is encouraged to see what sort of interesting compositions you can come up with!

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Cinema 4D Lite, Texturing

In this tutorial I’m going to show you how to create an iridescent texture in Cinema 4D (this tutorial also works with Cinema 4D Lite).  I’ll start by building up a scene to apply materials to.  I’ll then go over the Spectral Shader that applies prismatic color reflexes, or pearl like effects to your specular channel.  We’ll cover all the options inside the Spectral Shader as well as how lights and camera view can affect how the effect is applied to your object.  Finally I’ll give you some hints as to how you can create a soapy bubble type of effect using the Spectral Shader.  Have fun and experiment!

If you have any questions be sure to post it in the comments section and if you create any cool iridescent textures, be sure to share it with me!  Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Deformers, Modeling, Texturing

In this tutorial I’m going to show you how you can quickly and easily create melting like effects using the Jiggle Deformer.  We’ll start by modeling the lollipop, then we’ll move onto using Weight/Vertex Maps to define which parts of our lollipop geometry we want to melt.  Next, we’ll use a Pose Morph tag to be able to animate our drips via animating the Vertex Maps.  We’ll finish the tutorial off by texturing our lollipop to make it look like tasty candy!  Yum!

If you have any questions be sure to post it in the comments section and if you create any drippy candy action, be sure to share it with me!  Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cel Shader, Cinema 4D, Deformers, Sketch & Toon

In this 2 part tutorial, I’m going to go over my workflow for how I animated this little sushi character in Cinema 4D along with some handy tips and tricks I use for my little animated GIF characters.

In Part 1, I’ll cover how I created & animated the face by using tools like Spline Shader & the Pose Morph Tag.

In Part 2, I’ll show you how I animated the sushi dude and use Deformers to add secondary animation to make our animation more dynamic, interesting, and playful.

If you have any questions, post them in the comments!  Be sure to post any examples of you using this technique in your projects as well!  Thanks for watching!

This was recorded live on the Twitch Live Design Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Part 1: Face Animation Using Pose Morph

Part 2: Adding Secondary Animation With Deformers


Topics covered include
Deformers, Photoshop, Sketch & Toon, Texturing

In this tutorial we’re going to go beyond Cinema 4D’s Cel Shader & create some stylized, almost handcrafted looks using another shader in Sketch & Toon called the Art Shader.  The Art Shader is really easy to use and allows you to apply interesting texture to your models.  First I’ll break down a workflow to create textures in Photoshop for use with the Art Shader, then go over how you can use the Colorizer to apply different shades of color to your Art Shader.  Then, I’ll show you how to create more organic looking Sketch & Toon outlines using different options in the Sketch Materials.  Finally, I’ll go over how you can apply what 2D animators call a “boiling” type of animated distortion to your models.

If you have any questions, post them in the comments!  Be sure to post any examples of you using this technique in your projects as well!  Thanks for watching!

This was recorded live on the Live Design Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Cinema 4D, Deformers

In this tutorial, I’m going to further expound on the virtues of the amazingly awesome Cinema 4D Jiggle Deformer and how you can use it for cloth simulations.  First, I’ll show you an example of things you can create like my metal cloth animation as well as how you can use it for more practical things like a cloth banner or flag as I’ll demonstrate in this tutorial.  By using the Jiggle Deformer falloff, I’ll discuss how you can use the falloffs and even weight maps to act like Cloth Belts so you can control which parts of your geometry get cloth like simulations applied to it and which don’t.  Jiggle deformer is just plain fun!  Enjoy!

If you have any questions be sure to post it in the comments section and if you create any jiggly cloth action, be sure to share it with me!  Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Animation, Cinema 4D, Cinema 4D Lite, MoGraph

In this tutorial, I’m going to show you the ONE simple thing that will help you become a way better animator and have way more control over how your effectors apply animation to objects in your scene. This one feature is easily overlooked, so much so I didn’t realize it existed until recently! Jeesh!

If you want to learn more about animation principles, check out my 5 Day Mograph: Animation Fundamentals course on lynda.com.

If you have any questions, post them in the comments!  Thanks for watching!

This was recorded live on the Live Design Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:


Topics covered include
Podcast

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I just sat down with the man, the myth, the Gorilla, Nick Campbell when I was in town for HalfRez this year.  You can listen to our chat in the latest episode of the GreyscaleGorilla podcast.  I talk to Nick about my career and how I got started as a Motion Designer.

Show Notes
Sketch And Toon Model Pack
EJ’s Tutorials
Eyedesyn

Subscribe to the Greyscalegorilla Podcast At iTunes