Topics covered include
Adobe Illustrator, Animation, Cinema 4D, MoGraph

Learn how you can create a fun, colorful animated countdown using Cinema 4D’s Mograph Module!

New to Cinema 4D? Watch my Free Cinema 4D Lite for the 2D Animator Series!


Topics covered include:

• Using Illustrator to create our numbers
• Using Extrude Objects to create 3D geometry in Cinema 4D
• Animating objects using Random Effectors
• Using the Variation Shader to texture Mograph Clones
• How to blur Soft Shadows for nice shading
• A Handy Use of Set Driver/Set Driven XPresso
• Learn how to manually keyframe a decaying bounce curve

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

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Topics covered include
Animation, Cinema 4D, Deformers, Sketch & Toon

It was an honor to be asked to present at my first SIGGRAPH for MAXON!  Thanks to all who made it great and thanks to everyone who made the trip out to actually watch some of our presentations live!   Five volumes of SIGGRAPH Cineversity presentations are up that you can watch below, including my presentation that is an intro to rigging, character animation, and how to turn your C4D projects into VR videos!  If you’re a total noob at character animation, be sure to check out my presentation!  Enjoy!

EJ Hassenfratz

Siggraph 2016 Rewind – EJ Hassenfratz: 2D Character Animation from Cineversity.

Athanasios Pozantzis

Siggraph 2016 Rewind – Athanasios Pozantzis: What’s Next in Cinema 4D from Cineversity.

Chris Schmidt

Siggraph 2016 Rewind – Chris Schmidt: Creating Advanced Controllable Dynamic Splines and Tentacles from Cineversity.

Melissa Oakley

Siggraph 2016 Rewind – Melissa Oakley: From Sports to eSports: Creating a Broadcast Package from Cineversity.

Nick Campbell

Siggraph 2016 Rewind – Nick Campbell: Breaking New Ground in Cinema 4D from Cineversity.

Carlos Ferrer

Siggraph 2016 Rewind – Carlos Ferrer: Cinema 4D for Filmmakers from Cineversity.

Sekani Solomon

Siggraph 2016 Rewind – Sekani Solomon: Creating Dynamic Animated Crystals from Cineversity.

Nik Hill

Siggraph 2016 Rewind – Nik Hill: Designing and Modeling 3D Assets in C4D from Cineversity.

Derya Öztürk

Siggraph 2016 Rewind – Derya Ozturk: New MoGraph Features in R18 from Cineversity.

Brett Morris

Siggraph 2016 Rewind – Brett Morris: Procedural Methods for Motion Response from Cineversity.

Chad Ashley

Siggraph 2016 Rewind – Chad Ashley: R18, Arnold and Other Cures for Bad Clients from Cineversity.

Sekani Solomon

Siggraph 2016 Rewind – Sekani Solomon: The Dolby at AMC Prime Preshow from Cineversity.

Robert Paraguassu: Archer in 3D: Cinema 4Dangerzone

Siggraph 2016 Rewind – Trevor Kerr: Hollywood VFX on an Indie Budget from Cineversity.

Trevor Kerr: Hollywood VFX on an Indie Budget

Siggraph 2016 Rewind – Trevor Kerr: Hollywood VFX on an Indie Budget from Cineversity.

Casey Hupke: MoGraph Improvements in R18

Siggraph 2016 Rewind – Casey Hupke: MoGraph Improvements in R18 from Cineversity.

Ryan Summers: 50 Tips in 50 Minutes

Siggraph 2016 Rewind – Ryan Summers: 50 Tips in 50 Minutes from Cineversity.

Nik Hill

Siggraph 2016 Rewind – Nik Hill: MoGraph Tricks and Tips to Supplement Your Workflow from Cineversity.

Sam Balcomb

Siggraph 2016 Rewind – Sam Balcomb: Metroid: Motion Capture, and Sci-Fi Environments from Cineversity.


Derya Öztürk

Siggraph 2016 Rewind – Derya Öztürk: New MoGraph Effectors in R18 from Cineversity.

Chad Ashley

Siggraph 2016 Rewind – Chad Ashley: Color Grading for the 3D Artist from Cineversity.

Athanasios Pozantzis

Siggraph 2016 Rewind – Athanasios Pozantzis: Tips, Tricks and Techniques for Medical Animation from Cineversity.


Topics covered include
Photoshop

In this tutorial, I’m going to cover the best GIF optimization techniques in Photoshop to help make your Cinema 4D renders look super nice with the lowest file sizes possible so you can easily post them in GIF form anywhere on the interwebs!  GIFs are all the rage these days and its important to learn how you can make them look as good as possible no matter what type of image you’re dealing with!  Oh, and GIF is pronounced GUH-IF.  Get outta here with your jifs! 😉

In this tutorial you’ll:

•  Tackle 4 unique animation scenarios utilizing different optimization techniques for each one

•  Learn all about color reduction algorithms, Diffusion options, and Web Snap

•  Optimize each scene balancing low file size with best image quality

•  Pronounce GIF the right way

If you have any questions, be sure to post it in the comments section and if you create any cool GIFs, I’d love to see them!  Thanks for watching!

To keep up with the latest Cinema 4D tutorials sign up to the Eyedesyn Newsletter!

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Topics covered include
Interview

Fishies0000

Welcome to the first installment of the “Eye on Design” series where I’ll highlight amazing artists that you need to keep an eye on!  The first artist I’ll be highlighting is one of my favorites, Stuart Wade, who has a very unique 3D style that I absolutely love.  The compositions he creates using simple 3D shapes are brilliant!  Recently, he’s been doing live streams on Youtube that allow you to get a peek into his process!  Let’s see what makes Stuart tick in this short interview I had with him.


Introduce yourself to the interwebs!  Who’s this Stuart guy?

Hello webs! I’m Stuart Wade, but you may also know me by my online moniker, DLGNCE. (Like diligence, but spelled all fancy.) I’m a digital artist, designer and illustrator currently residing in San Francisco. I was born in New York City, grew up in the Philadelphia area, and moved to SF after marrying my amazing wife Jackie about 3 years ago. She’s also a graphic designer, and the opportunities for creatives in the Bay Area are pretty awesome. 

When my nose isn’t 6 inches from a monitor, I also really enjoy hiking, jogging and getting outside. I’m also frequently found in the kitchen, whipping up some tasty dishes for the wife and myself.


Describe your journey getting into design & 3D.

I suppose the whole journey started way back in my childhood. I grew up in the 80s, the son of some fairly creative parents. My Dad is a musician and amateur theater actor, and my Mom is an amazing painter working in traditional mediums. I always loved to draw and read comic books and I was lucky enough to grow up in an era replete with video games, Nickelodeon and the burgeoning internet. 

I’m fairly confident that immersing myself in these highly visual mediums lead me towards my current career path. I can distinctly remember making images in MS Word on my dad’s work laptop some 25 years ago. I wish I still had those files…

I realized in high school that it was possible to earn a living in the visual arts—and there was no way in hell I wanted to be an accountant! This led me to study graphic design and illustration at university. 

Always looking to experiment and grow my skill set, I started toying with 3d applications while working at my first job at a small agency in Pennsylvania. At first it was Google Sketchup, then Blender, but when I discovered Cinema 4D I really began to dive in and fully incorporate it into my workflow


What’s your favorite part about designing for the GIF medium?

I love the simplicity and share-ability of it all. Growing up alongside the internet, it feels like a medium that is truly our generations’. Years ago, gifs were considered the low-brow dregs of the internet. (Think cheesy rotating text and glittering MySpace backgrounds.) As bandwidth has gone up, and as mobile devices are more capable of handling animations, gifs are becoming a ubiquitous and well loved part of the digital landscape.

ThePractice-02-smilingLandscape-v2-Retouch

You have a very unique style, can you tell us some of your influences?

I try to draw my inspiration from all over. There is obviously more cool stuff on the internet than any one person could possibly look at. Social media provides a constant pipeline of eye candy and inspiration for me to stare at. Some of my favorite contemporary artists are AJ Fosik, Aryz, Ferris Plock, Raymond Lemstra, Grand Chamaco, Boy Kong and Sam Rodriguez. 

I also draw a ton of inspiration from nature and natural forms. There is a ton of beauty to be seen in the hills and water and foliage in the bay area. I have a collection of small succulent plants behind my workstation that keep me company while I peck away at 3d models, and they are a constant reminder of natures beauty. You’ve probably seen versions of them in some of my renderings!


What’s the one thing in Cinema 4D you couldn’t live without?

Great question… and a tough one to answer. These days, I suppose the Capsule primitive… It’s about as basic as it gets and I use it a lot!

Come-out-and-play0000

You’re a great example of not needing to know much about modeling to create some amazing 3D artwork.  I love how you utilize basic shapes and forms to create your GIFs.  Do you have any advice for people who are looking to get into 3D but may be too intimidated by 3D modeling?

Thanks!  I’ve always been a fan of playing to the medium, and allowing constraints to inform the final outcome (That’s why I also enjoy working with limited color palettes.) I believe composition and other visual fundamentals are far more important to the quality of the image than fancy geometry or lighting setups.  Not to mention the fact that I do all of my rendering from my laptop, so I try to keep my lighting and geometry fairly simple to cut down on render times. 

My advice would be to start out by playing and experimenting and learning the types of things C4D is good at, and how you can use it as a supplement to your existing work stream. After some initial exploration, I would take a more tactical approach. Figure out specific things you want to make, and learn how to make them.  The internet is FULL of amazing resources—like eyedesyn.com—that will teach you how to approach certain challenges you may be having with your projects. I’ve been working with C4D for about 6 or 7 years at this point, and I can say the times I’ve learned the most are when I’ve had to overcome specific roadblocks to achieve a particular result I had in mind. 

Lastly, I would also encourage folks to enjoy the process. Cinema 4D is a complex program and it’s going to take a long time to get good at it. So grab a drink, put on some tunes, and have fun digging in!


More of Stuart’s work:

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Keep an eye on Stuart’s work by following him on Instagram, Twitter, and on his website.

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Topics covered include
After Effects, Cinema 4D Lite

ae_c4d_gameboy

In this exclusive Cineversity tutorial series, we’re going to learn how to create Splines, Spline Objects, and use Extrude Objects to create a 2D cel shaded style 3D Game Boy.  We’ll then learn how to easily apply flat 2D shading to their objects, easily transforming your 3D objects into 2D elements that perfectly fit right in 2D animations inside of After Effects.  Finally, we’ll learn how to use the Mograph Module to apply procedural animation to out objects.  This course will give After Effects users a starting point to begin becoming familiar with using Cinema 4D in their 2D pipeline.  Ready Player 1?

 


How to Create Object Outlines Using Splines

In this tutorial, we’re going to learn what splines are (Cinema 4D’s version of paths) and how easy it is to create splines and spline objects using the spline tools in Cinema 4D Lite.  We will then learn how we can simply import Illustrator paths for use inside of Cinema 4D Lite.


How to Give Splines Depth Using Extrude Objects

In After Effects, a path by itself without a fill or stroke will not render.  In Cinema 4D Lite, a spline will not render until you generate 3D geometry with it.  We’ll cover how we can turn our splines into 3D objects using a generator object called the Extrude Object.


How to Apply Flat Colors to 3D Objects

In this video we’ll cover how we can give our 3D objects a flat, illustrative type feel, by applying very simple flat colors devoid of any diffuse shading.


Cel Shading 3D Objects Using Ambient Illumination

In this video, I’m going to cover an alternative method to manually applying flat colors to 3D objects and giving the illusion of cel shading by using Material Selections.  This alternative method uses a handy technique utilizing high contrast lights & Ambient Illumination.


Animate Objects with Mograph Effectors

Cinema 4D’s Mograph toolset is a game changer when it comes to procedurally animating objects quickly and easily.  In this video, I’ll cover Mograph Effectors and how they can quickly apply animation to our 3D artwork.


Render Settings for Cineware

In this video we’ll learn how to prepare your Cinema 4D Lite models for compositing inside of After Effects using Cineware, a live 3D bridge between AE and C4D that allows you to composite C4D elements into your After Effects scene without needing to render.


What’s in the Full Version of Cinema 4D?

In this video I’m going to cover the 2D cel shading Sketch and Toon module that is included in the full Studio or Visualize versions of Cinema 4D and how it can improve your 2D workflow.

Learn More About Cinema 4D Lite

To keep up with the latest Cinema 4D Lite tutorials sign up to the Eyedesyn Newsletter!

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Topics covered include
After Effects, Cel Shader, Cinema 4D, Cinema 4D Lite

In this tutorial, we’re going to have some fun creating pixel art inside of Cinema 4D, Cinema 4D Lite, and After Effects!  First I’ll cover the super easy workflow to turn your 3D compositions into pixelated 8 bit style renders directly in of Cinema 4D without any need to bring into Photoshop or After Effects.  Then, I’ll show you how you can use Sketch & Toon to create Nintendo style 8 bit looks devoid of 3D shading.  Finally, I’ll show you the workflow Adobe Creative Cloud users can follow utilizing Cinema 4D Lite and After Effects.  Happy pixelating!

If you want to learn more about Sketch and Toon, be sure to check out my Creating Motion Graphics with Sketch and Toon course on lynda.com that is a comprehensive walkthrough of all the features in Sketch and Toon or the Cel Shader check out my quick breakdown of Sketch & Toon outlines in this tutorial and the Cel Shader in this tutorial.
I also have collections of useful Sketch and Toon ready 3D models in my Sketch and Toon Model Packs that you can turn into 8 bit art that you can find out more about here: Sketch and Toon Model Pack that you can find out more about here.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this 8 bit workflow, I’d love to see it so be sure to share it with me on Twitter!  Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:

After Effects Tutorial:

 

To keep up with the latest After Effects & Cinema 4D tutorials sign up to the Eyedesyn Newsletter!

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Topics covered include
Cinema 4D, Sketch & Toon

In this new Cinema 4D tutorial, I’m going to show you how you can use the Sketch & Toon module to apply chalk style outlines to your 3D objects!  First, we’ll go over how you can apply lines to your objects using Sketch & Toon render settings, then we’ll proceed to go through all of the Sketch Material options to be able to create a chalk style quality stroke.  We’ll wrap up the tutorial by going over how you can animate the Sketch Style options to be able to create a rolling boil effect animation to the outlines.

If you want to learn more about Sketch and Toon, be sure to check out my Creating Motion Graphics with Sketch and Toon course on lynda.com that is a comprehensive walkthrough of all the features in Sketch and Toon or check out my quick breakdown of Sketch & Toon outlines in this tutorial.  The microscope model I used in this tutorial is from my Sketch and Toon Model Pack that you can find out more about here.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this chalk line technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

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Topics covered include
Cinema 4D, Lighting, Modeling, Texturing

In this tutorial I’m going to break down how you can easily create a topographical map inside of Cinema 4D!  First, I’ll cover how to setup a Landscape Object and then how to then easily slice it into layers. Then I’ll demonstrate how to use the sliced layers to generate splines that will then be used to extrude to make each of the topographic levels.  Finally, I’ll light our scene and go over how to apply a colorful texture to the topographic map based on height (and even show some useful XPresso along the way!)

QUICK TIP:  For R17 users out there, be sure to use the new Spline Smooth tool to be able to smooth out those dense points to create rounder edges on your topographic layers.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this topographic technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

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Topics covered include
Uncategorized

Gone Fishing.

The Fleeting Nature of The Stream Of Consciousness & Importance of Saving Every Idea

Intellectual capital is the economic capital of the new economy.

It happens all the time, you enter a room and forget why you went there in the first place. Thoughts can be easily lost in the hustle and bustle of our daily lives. We live in an age of constantly being connected, always checking our mobile devices, and being awash in a flood of notifications. With so many distractions, it’s no wonder we forget why we walked in a room or can’t remember what that one amazing idea was that you had.

They call it the stream of consciousness for a reason; a stream is always moving.

They call it the stream of consciousness for a reason; a stream is always moving. Thoughts are always flowing in and out of your noggin. When you hook your next big idea, be sure to reel it in and store it somewhere or risk that marlin of an idea flopping right back into the stream never to be seen again.

We’re bombarded with so much noise, mass media, technology, and information on a daily basis that we are more and more susceptible to sensory overload and forgetting our ideas.

As someone working in the creative field, it’s our job to come up with unique perspectives and ideas. We are living in a changing economy where intellectual property is increasingly becoming the way people make money. Content creation is king! It’s for this reason why it’s so crucial that you make sure not a single one of those ideas gets lost. The brain is an amazing thing, but it’s also working fast to decide which thoughts to keep and which to purge. We’re bombarded with so much noise, mass media, technology, and information on a daily basis that we are more and more susceptible to sensory overload and forgetting our ideas.

There’s no such thing as too much intellectual capital.

When an idea comes to me, I write it down immediately no matter how obscure, no matter if it’s about a project I’m currently working on or for one that has yet to or may never come to exist. It’s important to record every potentially useful thought. I know if I don’t write down my idea right when it comes to me, there’s a 50/50 chance that I will ever remember it again. Just like the mental exercise of creating a mind map, inside many unconnected thoughts may lie the key to your next big idea so be sure to write them all down! There’s no such thing as too much intellectual capital! Your phone is the perfect device to jot down your every stroke of genius. You don’t need to buy some fancy note app as most mobile devices come preloaded with a free note app that will back up all your notes to the cloud. This gives this method a leg up on a notebook or writing it on a napkin. This also helps so you don’t accidentally blow your nose into your next amazing idea.

Your “eureka” moment can occur at the most unlikely times (I always seem to get them right before I fall asleep or in the middle of a jog), so this is one instance where always being connected and attached to your phone is actually beneficial. Type down that idea quick before you forget why you picked up your phone in the first place.  That stream of consciousness can be a torrent!

Happy fishing!

If you’re looking for free note apps other than the ones built into standard mobile OS’s, I recommend both Evernote and Google Keep.  Evernote has a limited free version while Google’s Keep is completely free.  Both are great as they both sync between all devices.


Topics covered include
Cinema 4D, Cinema 4D Lite, Deformers, Lighting, Texturing

In this tutorial we’ll recreate this Scandinavian inspired design in Cinema 4D or Cinema 4D Lite!  It’s a design made up of a piece of text with layers peeling away revealing transparency on the backside of peeled back portions.  We’ll break down how you model all the pieces and set up your text so you can smoothly bend the geometry of your text spline or any other spline you’d like to use.  Next, we’ll texture our object, creating the plastic, glass, and wood materials as well as light the scene.  Finally, we will cover how you can easily iterate by changing the text in the Text Spline Object by using Instances.

By the way, this tutorial can be followed along using Cinema 4D Lite that comes for FREE with Adobe Creative Cloud!

And as always, if you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

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