Topics covered include
Uncategorized

c4dr14

Cinema 4D R14 Announced!

It’s Christmas in August!  Cinema 4D version R14 has just been announced and I’ve had the opportunity to be able to play with R14 over the past few weeks and check out all the new features. While you may be hearing most about the new Sculpting features in Cinema 4D, I’m going to focus on some of my favorite new features that I think I’ll be using heavily.

 

1. New Snapping Tools

You can now move and align geometry with more ease now with the new snapping tools.  You can have splines or polygons faces, points, or edges snap to other objects geometry in the scene as well as being able snap to guides and workplanes.  This makes having a cubes face align to another cubes face very simple and you’ll spend less time in the Coordinate manager.

r14-snapping

2. Aerodynamic Wind

This has got to be one of my favorite new features and one that I noticed was missing when I did my balloon tutorial.  With the new Aerodynamics function, Rigid and Softbody objects can now interact according to their aerodynamic shape with all of the particle modifiers such as Wind, Turbulence, and Gravity.  So a balloons shape will be taken into account when floating about when a wind object is applied to it and not just float linearly.  Along with this new feature, there is also Acceleration and Force modes.  Force Mode takes into account individual object masses and affect it’s interaction with the modifiers, while Acceleration mode disregards object mass.

(Check out my Aerodynamic balloon tutorial here.)

balloons1_poster

 

3.  New GI Mode and Sampling Method

Sky Sampler GI mode has been replaced with a new and faster Discrete Sky Sampling (DSS) mode.  This new Sky Sampling mode works as the last one did where you use a Physical Sky or HDRI texture applied to a Sky object to light your scene, but new in R14 is the ability to have your Sky or HDRI texture cast shadows in your scene according to your Sky or HDRI textures contrast.  Along with DSS is the new GI Sampling Method of using Radiosity maps that, long story short, speed up GI calculation.  Radiosity maps can also be saved and used again like prior GI sampling.

 

4. Camera Morph Tag & Camera Calibrator Tag

Animating cameras in any piece of software has always been a pain, trying to get from framed shot to another.  CSTools has eased this a bit with EasyCam, etc.  But, basically what the Camera Morph Tag does is bring that CSTools functionality completely integrated into R14.  Now when you’re setting up camera moves, you can keyframe multiple cameras, throw vibrate tags on them, etc, and using the Morph Tag, you can now seamlessly transition between all of them.  You can also add “steady cam” like shake effects to add some natural shake to your camera animation.

Camera Calibrator Tag helps you recreate the camera’s focal length and position from a still image.  Using this, you can easily composite geometry into that flat background image.  Huge new features for sure!

r14-cameramorph

 

5. New Normalizer and Weathering Shaders

Normalizer- This sort of makes the Bump Shader obsolete.  By using a Normalizer shader in the Material Normal Channel, you can use regular textures (grayscale or otherwise) that you’d normally use in the Bump Channel to calculate a pseudo Normal Map.

Weathering Shader- Adds realistic grunge or bleached effects to your objects to give it that weathered look.

r14-weathershader

6.  New Xpresso Features

Xpresso got a lot of great new additions that range from new UI and workflow enhancements to entirely new nodes.

  • R14 brings a new, slick UI to the Xpresso Editor
  • Create ports by simply dragging and dropping one or multiple attributes into the XPresso Editor
  • New Xpresso Node “Track Operator” – Very nice addition.  This node outputs animation values and can pass on animation and time information to other objects
  • New Xpresso Node “Dynamics Body Status” – Using this node, you can now trigger dynamics on and off using Xpresso when a boolean value of True or False is used.

7. Import .C4D Files Directly Into After Effects

Cinema 4D has always been lauded for it’s integration with Adobe products, specifically After Effects.  In addition to being able to export out an .aex file from C4D for use in After Effects, you can now open C4D files directly into AE and PS.  On top of that, you can create a “.c4d” file from After Effects (that includes all animation (including Expressions), Cameras, Lights, 3D materials, and Null objects) and open it into Cinema 4D.

 

8.  Overall Interface Enhancements

Not exactly the most sexy addition, but there are a load of tiny GUI improvements that you’ll barely notice but will really enhance your workflow.

  • Object highlighting –  Hover over an object and a white outline will surround the geometry, select it, and the white outline turns yellow.
  • Camera Crosshairs – One feature I clamored for that is now in R14 is a center crosshairs option for your Camera Object that stays visible in the viewport even when the Camera Object isn’t selected.
  • Specular and Specular Color Channels have been combined into just one material channel.
  • All Dynamics caches can now be baked from inside a Dynamics Body tag.  No more having to dig into the Attributes manager to find that option under project settings.
  • “Commander” is very cool, it works just like in After Effects when searching in the Effects & Presets search bar.  Commander lets you search for objects, tags, tools and much more by beginning to type the name in the Commander search bar.   You can also drag and drop search items directly into the interface so you can customize all the commands in your C4D layout.
toy
r14-objhighlights
r14-commander

Here’s a nice roundup of other sites describing some of the new R14 features from The Pixel Lab.

That’s all I got for now, stay tuned for some in depth tutorials on some of these features, as well as more Xpresso features!

packshots


Topics covered include
Cinema 4D, Dynamics, MoGraph

In a response to a question I was asked on Vimeo about how to spin objects on a single axis using dynamics, I go over a couple ways you can achieve this effect so the dynamics rotation looks realistic and can interact with real world physics and gravity.  First, I’ll show you how to get a cube to spin on it’s edge and then show how to slow it down to a stop and topple over.  Then I’ll demonstrate how you can get your logo or text have a cool, dramatic, and energetic spin reveal using dynamics on a logo made with Text Edge FX.

Check out Text Edge FX here.


Topics covered include
Cinema 4D, MoGraph

In this tutorial, I’ll explain a very simple way that you can effect Light Objects intensity in Cinema 4D with an effector and how to get a “turn on/turn off” look as well as a gradual light fade on/fade off type of example.   I’ll go over another use for this method to create a noise meter animation where meter bars light up and glow, all controlled with an effector.  And to finish it off, I’ll throw a little Cappucino & Mograph Effector action to animate the noise meter to look like it’s reacting to crowd noise and sync it with a shaking camera as the intensity builds as the “crowd” gets louder!

If you haven’t learned about the many awesome uses of Cappucino, check out my Cappucino 101 tutorial here.


Topics covered include
Cinema 4D, MoGraph

MAXON NAB Rewind 2012

This years speakers included an amazing line up of talented folks including:

Nick Campbell, Colin Sebestyen, Casey Hupkey, Dave Glanz, Barton Damer, Claudio Jeno, Rob Garrott, Royale, Chris Smith of CSTools fame, and myself.

Everyone was rocking it hard and there is plenty of knowledge to be soaked up from these presentations!  I know I learned a ton that has already helped me in the very first week I got back to work, so be sure to check everyones amazing presentations!

Update:  My presentation was uploaded to Vimeo, you can check it out below!


Topics covered include
Animation, Cinema 4D, Cinema 4D Lite, MoGraph

In this Cinema 4D 101 tutorial, I’ll be showing you the efficiency of using combinations of mograph effectors to create complex and dynamic animations inside of Cinema 4D. I’ll teach you the basics of stacking multiple effectors so you can enhance your workflow and achieve nice looking animation quickly and easily, saving you loads of time that you would have spent keyframing the moves you wanted manually. And with no limit to the amount of effectors you can use on objects, the Mograph Module and Effectors are one of the most powerful tools inside of Cinema 4D.


Topics covered include
Cinema 4D

I’m back with another Cinema 4D text tutorial, this time I’ll teach you how to add darkened/gradated edges to your font to get a glowing effect with the Proximal Shader.  By using the Proximal Shader, you can reference the text polygons points and vertices to drive the gradient that is applied to the texts edge.  Then I’ll show you how to use it in conjunction with global illumination to make it look like your glowing text is casting light in your scene.

UPDATE:  Realized the way I positioned the Material viewer, the very bottom got chopped off, but the setting that is chopped off that you can’t see is the Intensity setting.  Doh!  Apologies!


Topics covered include
Cinema 4D, Dynamics, Sketch & Toon

Here’s part 2 in my series of tutorials utilizing the combination of Spring & Spline Dynamics together  to get some really cool dynamic animation!  This time around, I’m going to go over how to use Springs & Spline Dynamics to make a floating balloon on a string, a bit of an upside-down setup featured in Part 1.  There’s two techniques I use to get this floating balloon effect:  First is showing how to float a balloon that is fixed or attached to a point or object, and the second is more of a free floating balloon setup.  If you know of any other techniques you know of, please share!  Enjoy!


Topics covered include
Cinema 4D, Dynamics

Hey, it’s Spring!  What better way to celebrate it than a few tutorials utilizing the combination of Spring & Spline Dynamics together  to get some really cool dynamic animation!  In part 1 of this series, I’m going to go over how to use Springs & Spline Dynamics to make an object dangle off of a string.  It’s a pretty simple set up and it allows for a lot of control to tweak to get the right type of dynamic movement.  Enjoy!

Ancient alien gods evidence stonehenge Machu Picchu Machu Picchu Mahabharata, space travel alien King Soloman inter-dimensional anti-gravity Indian texts, Ezekiel space brothers burmuta triangle ancient alien. Choral castle astronaut golden disk SETI Mayan vimana golden disk megoliths, I know it sounds crazy… Extraterrestrial origin otherworldly visitors von Daniken anti-gravity. Mainstream archaelogy Annunaki Giorgio anti-gravity targeted mutation vimana petroglyph space travel gods legendary times, space time Giorgio Annunaki vimana Sumerian texts pre-colonial aerodynamics spaceships vortex aircraft. Space time helicopter heiroglyph otherworldly visitors extraterrestrial, ancient alien ancient religions DNA manipulation, star gates Indian texts vortex SETI, earth mound. I know it sounds crazy… Cover up extraterrestrial origin extraterrestrial origin grey choral castle, Sumerian texts technology sun disc clearly SETI star people. Earth mound aircraft clearly Easter island aircraft mainstream archaelogy magnetic current, worm hole Sumerian texts inter-dimensional clearly cover up helicopter heiroglyph, worm hole I know it sounds crazy… Sky people spaceships. Machu Picchu space brothers cover up magnetic current sanskrit, ancient religions legendary times Annunaki petroglyph Vymaanika-Shaastra targeted mutation, Indian texts Annunaki sanskrit ancient alien theorists mercury. Easter island the vedas ancient civilization UFO Giorgio Ezekiel electromagnetic, evidence alien extraterrestrial pyramids sanskrit star people, Giorgio SETI inter-dimensional space brothers King Soloman.


Topics covered include
Cinema 4D, MoGraph

The Inheritance Effector is probably one of the most underrated and underutilized effectors in the effector menu.  In part three of my Inheritance Effector tutorial, I show you how you can fake particle or object movement that follows or swarms along a spline path that would normally only be able to be achieved with an Emitter or Thinking Particles and Xpresso.  Using a combination of the Inheritance & Spline Effectors along with other Mograph Effectors, you can achieve close to the same effect as the Emitter or Thinking Particles as a simpler alternative in your normal workflow without having to touch Xpresso.  Specifically, this tutorial demonstrates the powerful combination of using the Spline Effector with the Inheritance Effector to achieve a “swarming” effect.  As in Part 2 of this series, you can also add a Dynamic Tag to the Cloner Object to make sure your clones don’t intersect one another with this technique.

Tutorial:

 

Inheritance Effector Tutorial: Part 1

Inheritance Effector Tutorial: Part 2