How to Offset Sketch & Toon Stroke Draw On Animations in Cinema 4D

In this tutorial I’ll be covering a quick, easy, and keyframeless way to offset the animating on of all the strokes applied to your 3D objects using Cinema 4D’s Sketch and Toon.  First I’ll go over all the different Draw options for animating S&T strokes on and things to keep in mind when it comes to animating strokes on.  Then I’ll demonstrate how you can offset the line art strokes so it’s not a uniform draw on like many of the standard Draw options.  I’ll show some of the things you need to know to have full control over how they draw on as well as providing a few tips on how to avoid lines randomly popping on and off during the animation.

Here’s a previous tutorial where I go over the general Draw options.

Have any questions?  Don’t hesitate to ask in the comments!  If you make something, be sure to share it!  Only one way to get better at your craft and that’s to keep on creating!

Tutorial:

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Integrating Sketch & Toon into a Typical 3D Workflow in Cinema 4D

In this tutorial, I’ll show you how you can integrate Sketch & Toon into your typical sexy, shiny 3D renders in Cinema 4D.  I’ll go over alternatives to applying outlines to individual objects that you may have done in the past and each of their shortcomings.  Then I’ll show you how to apply outlines using Sketch & Toon and the benefits going that route.  I’ll cover how to apply different types of stroke styles to an object to get different thicknesses to the outline of an object and it’s edges.  Finally, I’ll show you how you can render out your outlines as a seperate pass by enabling Post Effects in the Multipass Render Settings.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Check out the animated GIF of this render here!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon

Tutorial:

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NAB 2015 Rewind: Motion Graphics

nab2015

The fifth batch of presentations from NAB Rewind 2015 have arrived & they deal with Motion Graphics!  The bread and butter of what made C4D so popular and my primary wheelhouse.  Today Cinversity released the project breakdowns of Barton Damer, Robyn Haddow, Jeremy Cox, Kevin Aguirre, Julia Siemon, and myself!  We show how we use Cinema 4D’s tools to create some amazing motion graphics!  Make sure to check out more training & previous years NAB presentations at cineversity.com.    Stay tuned for the rest of the batches of presentations in the coming days & weeks and as always big thanks to the folks at MAXON for making these videos available!

Barton Damer

EJ Hassenfratz (Sports Mograph)

EJ Hassenfratz (Sketch & Toon)

Robyn Haddow

Jeremy Cox

Kevin Aguirre

Kevin Aguirre

Julia Siemon

 

Watch the other batches of NAB 2015 Presentations:

Projection Mapping

Scripting

Medical & Scientific Animations

Particle & Dynamic Simulations

Creating 2D Cartoon Fire Effects in Cinema 4D

In this tutorial, I’ll show you how to create cool, stylized, cartoon style 2D fire effects using just Cinema 4D.  We’ll start out by going over how to set up your scene to get the flat 2D shading using the Cel Shader as well as how to set up your camera & lighting.  Then I’ll show you how to create the flame using a bunch of techniques that I also go over in my Cel Shader Paint Strokes tutorial and also show you how to tweak it to get different types of flames.  Finally, I’ll cover how I used the Normal Direction shader to be able to see through our 3D flame geometry to see the match stick.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Tutorial:

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NAB 2015 Rewind: X-Particles, Thinking Particles & Dynamics

nab2015

The fourth batch of presentations from NAB Rewind 2015 have arrived & they deal with simulations, we’re talking X-Particles, Thinking Particles & Dynamics.  Casey Hupke, Athanassios Pozantzis, and Chris Schmidt from GreyscaleGorilla share how they use Cinema 4D to create some amazing real world physical simulations using particles & Dynamics!  Make sure to check out more training & previous years NAB presentations at cineversity.com.    Stay tuned for the rest of the batches of presentations in the coming days & weeks and as always big thanks to the folks at MAXON for making these videos available!

Casey Hupke

Athanassios Pozantzis

Chris Schmidt

Watch the other batches of NAB 2015 Presentations:

Projection Mapping

Scripting

Medical & Scientific Animations

NAB 2015 Rewind: Medical & Scientific Animations

nab2015

The third batch of presentations from NAB Rewind 2015 have arrived & they deal with Scientific & Medical animations.  Joel Dubin and the great folks from Nucleus Medical Inc. share how they use Cinema 4D to serve the medical & scientific industries!  Make sure to check out more training & previous years NAB presentations at cineversity.com.    Stay tuned for the rest of the batches of presentations in the coming days & weeks and as always big thanks to the folks at MAXON for making these videos available!

Joel Dubin

Nucleus Medical Inc

Watch the other batches of NAB 2015 Presentations:

Projection Mapping

Scripting

Creating 2D Cartoon Cloud Poofs in Cinema 4D

In this tutorial, I’ll show you how to create fun, cartoon style 2D cloud puffs of smoke using Cinema 4D.  We’ll start out by going over how to set up your scene to get the flat 2D shading using the Cel Shader as well as how to set up your camera & lighting.  Then I’ll show you how to create the puff of smoke and how to animate it ‘poofing’ on and move on to cover how I animated the dissipation/animate off.  If you have any questions, be sure to hit me in the comments below!   Enjoy!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon in this previous tutorial.

Tutorial:

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NAB 2015 Rewind: Scripting

nab2015

Put on your nerd glasses!  Today, the folks at MAXON USA have released the second batch of presentations from NAB Rewind 2015 that are all about Scripting.  Mike the Monkey & Colin Sebestyen share some super geeky knowledge utilizing Python!  Make sure to check out more training & previous years NAB presentations at cineversity.com.    Stay tuned for the rest of the batches of presentations in the coming days & weeks and as always big thanks to the folks at MAXON for making these videos available!

Colin Sebestyen

Mike (the Monkey) Seften

Watch the other batches of NAB 2015 Presentations:

Projection Mapping

NAB 2015 Rewind: Projection Mapping

nab2015

It’s the most wonderful time of the year!  Today, the folks at MAXON USA have released the first batch of presentations from NAB Rewind 2015.  Big shout out to MAXON USA CEO Paul Babb who puts on the show & Rick Barrett at Cineversity who edits the videos!  Having the pleasure of presenting alongside these amazing artists, I know firsthand they have a ton of crucial knowledge to share!  This year they are splitting up the videos into 6 themes, the first theme being Projection Mapping.  Make sure to check out more training & previous years NAB presentations at cineversity.com.    Stay tuned for the rest of the batches of presentations in the coming days & weeks.  Until then, here’s the Projection Mapping presentations.  Go forth & learn!

Michael Rosen

Alan Demafiles

Steven Messing

Craig Whitaker

How to Apply Grungy Materials Using Sketch & Toon’s Spot Shader

In this tutorial, I’ll show you how to apply grungy materials onto your 3D models in Cinema 4D.  Sketch and Toon is such a deep module inside C4D and to go over this technique I’ll be introducing you to the S&T Spot Shader.  It works a bit like the Cel Shader, so if you’re not familiar with the Cel Shader check out my tutorial covering it.  Spot Shader is mainly used for creating halftone like effects onto your image, driven by the diffuse shading on your 3D objects but it’s very versatile as you’ll see in this tutorial.  If you have any questions, be sure to hit me in the comments below and I hope you enjoy!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon in this previous tutorial.

Tutorial:

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