Announcing 5 Day Mograph Animation Fundamentals Week

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It’s Week 2 of my 5 week long 5 Day Mograph challenge series on Lynda.com!  This weeks challenge is all about the art of keyframing; breathing life and character into even a simple sphere through animation. The overarching theme will be Animation Fundamentals and what terms like “Easy Ease, Squash & Stretch, and Timing & Spacing” mean and why they’re important.  You’ll learn about the most important animation fundamentals that will beef up your knowledge and understanding of what makes an animation look good and why. You’ll be able to apply this knowledge to every single animation you create in the future. Many people who perhaps didn’t go to school for animation, like myself, were not necessarily taught these principles and needed to figure them out all on their own. This Animation Fundamentals challenge will help to build your skills from the ground up each and every day!

I invite anyone who wants to sharpen their animation skills, learn new ones, or just needs a little extra inspiration in order to create to take on these challenges! How these challenges will work is every weekday I’ll present a theme and you’ll then create a short animated GIF based on that theme. There are 5 weeks to this challenge and the schedule is as follows:

Week 1: 08/03/15
Week 2: 08/17/15
Week 3: 08/31/15
Week 4: 09/21/15
Week 5: 10/05/15

Join the 5 Day Mograph Challenge

VERY IMPORTANT! These challenges are completely FREE and open to non-lynda.com subscribers for the week of release up until the release of the next challenge.  For example, the Week 2 challenge will be open the week of 08/17/15 and close 08/31/15 when the Week 3 challenge beings so be sure to join in & watch the challenge videos during the week of that challenges release up until the days leading up to the next challenge.  If you’re a lynda.com subscriber you can join in at any time!

When you’re finished with your animation, please share it on social media using the hashtag #5DayMograph and post it to the challenges Tumblr page: http://5daymograph.tumblr.com

Need more convincing? Here is why daily creation is so important:

1. It expands your creativity by training your brain to find creative solutions to daily design problems & at the same time making those decisions quickly! That translates to being able to handle inevitable tight client deadlines!
2. It gives you an opportunity to try a new technique or style that you may not get the chance to in your normal work day
3. Beef up your demo reel! This is a perfect opportunity to add more work to your reel & show off what you can do
4. Creating work means you can show it off! You won’t learn what’s good or bad design until you share your work and see what people think. You won’t learn that well in a vacuum.
5. Daily challenges will teach you commitment & perseverance. Everyone who is good at design & animation is a former noob, but they didn’t get to be good at their craft overnight. Every day you’ll make small improvements that over time become large improvements!

Did I convince you yet? Ready to join in?

Join the 5 Day Mograph Challenge

You won’t become an amazing animator overnight, it takes time to craft great animations so let’s drop some keyframes!

Watch the video:

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Creating Motion Streaks in Cinema 4D Using Sketch & Toon

In this tutorial I’m going to be going over how you can use Sketch & Toon’s Motion lines to create motion streaks or trails inside of Cinema 4D.  First, I’ll show you how Motion Lines work and why it’s different than the Tracer object.  I’ll then cover the different modes and options followed by me demonstrating my workflow that I use for having full control over where motion streaks appear on your objects.  Finally, I’ll cover how to smooth out your motion lines using the Sketch Materials Curve Stroke feature and how you can add Squash & Stretch to your motion lines with the Taper option.

If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Learn more about Sketch Style Tags in my tutorial here

Learn the basics of Sketch & Toon in my tutorial here

Tutorial:

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Introducing Sketch & Toon Model Pack v.01 for Cinema 4D

Dive into the world of 2D inside of Cinema 4D with Sketch & Toon Model Pack v.01

Sketch & Toon Model Pack v.01 includes over 30 C4D models that are 100% ready for use in Sketch & Toon!  Each model includes 2D Cel Shader textures and scene elements such as cameras, lights, and backgrounds.  Not only that, but a good chunk of these models are fully animated!  To use the models in this pack, it’s as easy as dragging and dropping the models into your viewport or into the provided Sketch & Toon Studio scene preset and that’s it!  While these models were built and optimized specifically for use with Sketch & Toon, these are full blown 3D models that you can use not only just with Sketch & Toon but in any normal 3D workflow!  That means you can use these models and apply normal 3D diffuse, reflective textures used in a typical 3D workflow.

Learn more about Sketch & Toon Model Pack v.01

33 Sketch & Toon Ready C4D Models

What’s Included?

Included is over 30 3D models optimized for use with the Sketch & Toon Module, but you can use these models for any workflow just as normal 3D models that you can light and texture any way you would like!  That’s 33 3D models for only $30!  That’s less than $1 per model!

Announcing the 5 Day Mograph Challenge

5daymograph_banner copy

I’m excited to announce the start of the 5 Day Mograph Challenge that I am hosting on lynda.com! What is the 5 Day Mograph Challenge? The 5 day mograph challenge is all about getting better day by day and honing your skills as a designer and an animator. Just like athletes need to train every day to get stronger physically and musicians need to practice their instrument everyday, designers need to practice creating everyday. By getting into the routine of daily creation you’re exercising a very important part of your brain…the part of your brain that problem solves. While creating new neural connections, you’re making this part of your brain stronger and expanding on your creativity. So why is it so hard to creating something, anything daily? Many people have the best intentions to try to get creating but always get stuck by the question: “What do I create?” The task of creating then becomes daunting and it’s all too easy to ultimately get overwhelmed by the infinite possibilities and you end up just not creating anything at all.

This is where my 5 day motion graphics challenges come in. They’ll narrow your focus and give you a theme to then create something from. I invite anyone who wants to sharpen their skills, learn new ones, or just needs a little extra inspiration in order to create to take on these challenges! How these challenges will work is every weekday I’ll present a theme and you’ll then create a short animated GIF based on that theme. There are 5 weeks to this challenge and the schedule is as follows:

Week 1: 08/03/15
Week 2: 08/17/15
Week 3: 08/31/15
Week 4: 09/21/15
Week 5: 10/05/15

Join the 5 Day Mograph Challenge

VERY IMPORTANT! These challenges are completely FREE and open to non-lynda.com subscribers for the week of release up until the release of the next challenge.  For example, the Week 1 challenge will be open the week of 08/03/15 and close 08/17/15 when the Week 2 challenge beings so be sure to join in & watch the challenge videos during the week of that challenges release up until the days leading up to the next challenge.  If you’re a lynda,com subscriber you can join in at any time!

When you’re finished with your animation, please share it on social media using the hashtag #5DayMograph and post it to the challenges Tumblr page: http://5daymograph.tumblr.com

Need more convincing? Here is why daily creation is so important:

1. It expands your creativity by training your brain to find creative solutions to daily design problems & at the same time making those decisions quickly!  That translates to being able to handle inevitable tight client deadlines!
2. It gives you an opportunity to try a new technique or style that you may not get the chance to in your normal work day
3. Beef up your demo reel! This is a perfect opportunity to add more work to your reel & show off what you can do
4. Creating work means you can show it off! You won’t learn what’s good or bad design until you share your work and see what people think. You won’t learn that well in a vacuum.
5. Daily challenges will teach you commitment & perseverance. Everyone who is good at design & animation is a former noob, but they didn’t get to be good at their craft overnight. Every day you’ll make small improvements that over time become large improvements!

Did I convince you yet? Ready to join in?

Join the 5 Day Mograph Challenge

The hardest part of creating is going from creating nothing to creating something, so let’s go!

Watch the video:

Stay up to date with the latest Cinema 4D tutorials by signing up to the Eyedesyn newsletter!

Sketch & Toon Model Pack v.01 for Cinema 4D

Dive into the world of 2D inside of Cinema 4D with Sketch & Toon Model Pack v.01

Sketch & Toon Model Pack v.01 includes over 30 C4D models that are 100% ready for use in Sketch & Toon!  Each model includes 2D Cel Shader textures and scene elements such as cameras, lights, and backgrounds.  Not only that, but a good chunk of these models are fully animated!  To use the models in this pack, it’s as easy as dragging and dropping the models into your viewport or into the provided Sketch & Toon Studio scene preset and that’s it!  While these models were built and optimized specifically for use with Sketch & Toon, these are full blown 3D models that you can use not only just with Sketch & Toon but in any normal 3D workflow!  That means you can use these models and apply normal 3D diffuse, reflective textures used in a typical 3D workflow.

33 Sketch & Toon Ready C4D Models

What’s Included?

Included is over 30 3D models optimized for use with the Sketch & Toon Module, but you can use these models for any workflow just as normal 3D models that you can light and texture any way you would like!  That’s 33 3D models for only $30!  That’s less than $1 per model!

Version Compatibility & Cinema 4D Lite

The 3D models in this pack are compatible with any version of Cinema 4D but to use these models with Sketch & Toon module, you will need Cinema 4D R13 (Visualize, or Studio version) and above.  Sketch & Toon rendering module is only included in those versions of Cinema 4D.


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Pack includes:

• Anchor (with Lifesaver & Rope)
• Anvil
• Banana
• Bicycle (Fully animated pedals & wheels)
• Cassette Tape
• Coffee Mug
• Credit Cards (Set of 4)
• Cupcake (Animated Frosting)
• Diamond (Fully Animated)
• Digital Camera
• Stack of Dollar Bills (Fully Animated)
• Envelope
• Espresso Cup
• Faucet
• Foam Finger (Fully Animated)
• Graduation Cap
• Laptop
• Pen and Paper
• Mallet
• Money Bags
• Polaroid Camera
• Polaroid Photo
• Bowl of Ramen
• Ribbon
• Rupee (Fully Animated)
• Scale (Xpresso Rigged & Animated)
• Skateboard
• Sunglasses (Animated Streak on Lenses
• Sushi/Sashimi Set (5 types of sushi)
• Test Tubes
• Toaster w/ Toast (Fully Animated)
• Turntable (Fully Animated
• Wallet (Fully animated)

How to Create Abstract Paint Strokes in Cinema 4D

In this tutorial, I’ll break down how I created this abstract, organic candy paint stroke text inside of Cinema 4D.  I’ll show you how I created the base geometry using Spline Wrap and then I’ll go over how I used the Jiggle Deformer to create some nice organic undulation movement!  The Jiggle Deformer is an awesome way to apply cloth sim like looks to your geometry!  I’ll finish off the tutorial by showing you how I created the material for the text.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Tutorial:

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How to Create a Cupcake in Cinema 4D

In this tutorial, I’m going to show you how to create a tasty looking cupcake inside of Cinema 4D.  We will start out by modeling the cupcake wrapper, muffin bit, and the frosting!  Then I’ll show you how you can animate the cupcake getting frosted by using the Mograph Module.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Here’s my previous tutorial on How to Morph Between Splines in Cinema 4D

Tutorial:

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Using the Cinema 4D Collision Deformer in a 2D Workflow

In this tutorial I’m going to explore a few of the many uses of the Cinema 4D Collision Deformer and show you how you can achieve a ‘squash & stretch’ animation without adding any keyframes!  The Collision Deformer is super powerful and allows you to emulate types of animations that would traditionally be created by using Softbody Dynamics.  The Collision Deformer allows you to define an object that will collide into and deform, smashing or pushing the geometry of the object that has the collision deformer applied to it.  I’ll show you how to use the collision deformer along with others to create some fun animations that lends itself to a lot of experimentation!   I’ll even dive into some brief Cappuccino to record my movement in the viewport as keyframes! All that and much more in this jam packed tutorial!

If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Learn more about the Jiggle Deformer Here

Learn more about Cappuccino & Keyframe Reduction Here

Learn the basics of Sketch & Toon in my tutorial here

Tutorial:

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How to Create a 2D Liquid Reveal in Cinema 4D

shoes

In this tutorial, I’ll show you how to create a liquid-y 2D reveal or transition wipe in Cinema 4D.    First I’ll go over how I used the Sketch Materials Adjustment options to create a stylized print offset look to my Sketch & Toon object.  Next, I’ll cover how I used a 3D gradient to create the 2D wipe transition as well as going over a little Xpresso to be able to control the gradient wipe with a pair of Nulls.  Finally, I will briefly go over how I used Sketch & Toon Opacity options to fade on strokes over time.

Huge thanks to Tieh-Fei Yu for donating his shoe model that I used in this tutorial!

If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Download Eyedesyn Sketch & Toon Model Free Pack

Learn the basics of Sketch & Toon in my tutorial here

Tutorial:

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Eyedesyn Sketch & Toon Model Free Pack

bannerInterested in digging into Sketch & Toon and want some S&T ready 3D models to experiment with?  This pack is just for you!  Enjoy these 18 total royalty free, commercially ready under Creative Commons models to dive in and start playing around with the Sketch & Toon style and for using in your own projects.  Thanks to all of those who generously donated to the pack.

If YOU have a model that you think would be a nice addition to the pack, be sure to e-mail me!

Download the Eyedesyn Sketch & Toon Model Free Pack here

Watch to Learn More:

 

Learn the basics of Sketch & Toon in my tutorial here

Examples of what’s included in the pack:

Shoes by Tieh-Fei Yu

Shoes

iMac by Joakim Ulseth

iMac

Gifts by Stephen Anderson

gifts

Turntable by Martin Thul

ani_turntable_by_martin_thul

Traffic by Mateusz Marczak

Cars

Wacom Pen by EJ Hassenfratz
wacom_pen