MAXON NAB 2014 Rewind

This years NAB was a blast!  Thanks to all who made it great and thanks to everyone who made the trip out to actually watch some of our presentations live!  It was amazing to hang out with all of the people that make the tools that make our jobs fun along with having the honor of presenting with talented artists for MAXON for the third year in a row!  If you haven’t seen the presentations yet, all of the Cinema 4D NAB 2014 sessions are now up on Cineversity here:

MAXON NAB Rewind 2014

This years speakers included many heavy hitters in the mograph world including:

Nick Campbell, Casey Hupke, Rob Garrott, Josiah Taylor, Jeremy Cox, Kevin Aguirre, Donovan Keith, Andy Needham, Athanasios Pozantzis, Michael Delaneymyself, and many more!

In my presentation, I break down three projects covering the many handy tools in Cinema4D including

• Rigid Body Dynamics, Xrefs, and the Mograph Time Effector for the LA Kings

• Hair Shader, Tracer, Jiggle Deformer, Vertex Maps, Cloth, Mesh Deformer, Cel Shader, Rigid and Softbody Dynamics for Chick-Fil-A

•  Mograph Inheritance Effector, Shader Effector, Camera Morph, and Volumetric Lights for CSC.

 

  • http://www.joonsetsfire.com J

    Hello EJ,

    thanks for a great tutorial as always.

    I am trying to learn the xRef feature like you have.
    I do create xref and select the c4d file I created and it animates like it should.
    But as soon as I tick “generator” like you have in your scene, nothing moves.
    What am I doing wrong? I also googled to solve it myself but can’t find answer anywhere!

    J

  • http://motionsofekstasis.wordpress.com motionsofekstasis

    Reblogged this on Motions of Ek-stasis and commented:
    Very useful tricks!

  • http://motionsofekstasis.wordpress.com motionsofekstasis

    Really good stuff! I ve got one question though. Is there anything else I need to change in the shader effector in order to achieve that organic motion? I understand the inheritance drives the positions of the cubes, but when I apply the shader it does not really do anything. I animated the inheritance and the noise as well, but I have not managed to get the same look as you had.

    • http://eyedesyn.com eyedesyn

      I used the Random Effector with animated noise to add that organic type of motion. Did you do that bit?

      • http://motionsofekstasis.wordpress.com motionsofekstasis

        No, I did not. So the organic random motion comes from the random effector, that is set to noise instead of random. The shader eff. basically controls the morgaph selection, right? Thanks for the quick respond by the way!!!!!