Camera Mapping Textures Onto Fracture & Cloner Objects in Cinema 4D

This is kind of an intro to Camera Mapping if you’ve never used it before. ┬áIn this tutorial, I show you how I used camera mapping to make a texture stick to a group of objects and create a transition like this:

  • esbowman

    Got it figured out. After watching this video it seems a step was missing. youtube.com/watch?v=WKUOZ34fjk0
    Looks like I needed to make the cube editable before dragging the material down. Then make the cloner object editable which generates texture tags for each cube. The the step I was missing was that you have to DELETE ALL THE UVW TAGS that were generated, SELECT ALL THE TEXTURE TAGS, and finally right click and select GENERATE UVW COORDINATES.
    I didn’t see that step in your video, so hopefully this will help a few people. Thanks again for the video man. Great technique.

  • esbowman

    Just leaving a comment to subscribe to the comments. Sorry.

  • esbowman

    Have you successfully tried the technique on Cloner objects in version 13? I can’t seem to make the textures stick. Just curious if they changed something and what version you were using for the tutorial. Thanks.

    Great technique – if I can only get it to work on my end. :)

  • http://gravatar.com/esbowman Eric

    I’m using Cinema 4D Studio 13 and I’m not able to get the textures to stick on a cloner object. I tried a few times to do this and just can’t seem to make it work as you have in the video. I recreated what you had in your example and once I make the cloner object editable and copy the cube objects into the fracture object, the camera mapping is still there (which makes the texture slip). Were you getting a UVW mapping applied automatically when you made the cloner object editable?

    Also curious if this was something that unfortunately changed in V13? What version did you do this in?

    Thanks for the tutorial. Great technique. Now I need to make it work on my end. :)

  • Ted

    A very useful tutorial. Thanks for sharing

  • http://ricks3d.wordpress.com/ rick

    nice tut thanks, just a quick question,
    is it possible to export the cubes faces as a solid to after effects, so I can put the video/picture file inside the solid? with keeping the animation?

    • http://eyedesyn.wordpress.com eyedesyn

      You’d have to make a compositing tag & external compositing tag for every cube face, so it’s a bit tedious but it would work. You might run into trouble depending on what cube faces intersect and your layer stack order in After Effects.

  • http://gravatar.com/magnetykpeople stef

    Hi Edward,

    nice tuts, very helpful for sure…

    one piece of advice, at 13:00, when you make a second shader effector, you can resume the new sets of parameters with one single clic button, just go to the Falloff tab and clic the “invert” button of the linear fallof. Another thing very useful, take advantage of the Orientation dropdown menu to orient the Falloff of your effectors, much more convenient than to rotate the whole effector each time.

    Keep up buddy, tuts are the ultimate share for knowledge on the web ;)

    Peace & sparkles

    • http://eyedesyn.wordpress.com eyedesyn

      Great tip, Stef! Thanks for that!

  • http://www.adstad.nl adstad

    Nice and very helpful. Thanks