Create Chiseled Text in Cinema 4D

Add a nice chiseled look to your text in Cinema 4D with this tutorial.  As I note in the video, the basic technique is the same across every font, letter, and even logos, but each one has it’s a unique way to get to the end result.  Here I show you the basics of how you can achieve this look for whatever text or logo you are working with.

If you have any questions or requests of how to do this effect on a logo or some other font, please leave them in the comment section.

  • Mi Chen

    What did you do at 09’16?? hold on the ? key

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  • Matt

    Im trying to follow your tut but I cant see MESH option on my upper bar… is there any kboard shorrcut to use mesh ?

    • eyedesyn

      Mesh? What are you trying to do? If you mean seeing all the Hypernurb Subdivisions, you need to select the object under the Hypernurb to adjust the points and edges.

  • Jeremy

    I imported a logo trying this technique but the cap edges of the logo are un selectable and don’t allow me to split with the knife tool. Have you run into this issue?

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  • Dan Peck (@Dan_Peck)

    That’s been really helpful. Anyone up for making an automated version of this, surley it couldn’t be too hard? Maxon?

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  • kongsvoll

    Interesting tutorial, this was useful if someone is going to have an effect on the text.

  • SoFierceDotCom

    I think I do. If I make a cut going left to right that intersects the middle cut, that same middle intersection should continue to the right side cut…. I hope that made sense.

    Question: Do the cuts have to be straight lines, or just contiguous?

    • eyedesyn

      Contiguous. Lemme know if that helps.

      • SoFierceDotCom

        Success! I did as you instructed. I also noticed ALOT of unnecessary points and deleted those… in essence cleaned up the whole thing. I still had trouble with and edge not sharping up… drove me crazy, had to turn down the phone to 20.

        Thanks so much for the tutorial. I learned lots of new tips and tricks; especially Path Selection, what a time saver!

      • eyedesyn

        VERY NICE, man! That looks great! Glad I could help you learn some new things! Knowing my tuts help at least someone out there pushes me to keep making more! Cheers, and great job on that!

  • SoFierceDotCom

    I forgot to select email notification… I figured out a way, probably more steps… Extruded type, Booleaned the intersection of the Extrude and a Plane, then melded all the internal lines.

    Thanks for the response! I’m going to try your way now…… WORKED LIKE A CHARM. I always forget about MoText. Thanks for the tip!

    SO, I followed your steps, and I understand the methodology to where and why to make cuts and add weights. On my first try, all the cuts look great and make sense, but the renders… not so much:

    Any thoughts?

    • eyedesyn

      First problem I see is that your cuts that go from edge->middle->other edge to not match up exactly. You want to have the line from the left edge intersect the middle edge and then go to the right edge in one continuous line. So how you have it now is the left edge connects to the middle edge and stops. Then you have an edge from the right edge going to the middle edge and stopping. Those edges should match up at the same point on the middle edge. Get my meaning?

  • SoFierceDotCom

    Wondering how you created the polygon letters? I tried using text, and current state to object, but all I get are the splines…. ?

    • eyedesyn

      Create a MoType object and give it a depth of 0, then current state to object. Let me know if that answers your question!

  • AlbertC

    Hey nice tut mate! But Why u dont teach us how to create the cool textures of the scene and the final render could be soooo great!!!!!

    thank you very much from Spain. :)